uppababy vista v2 combo UPPAbaby VISTA V2 + MESA V2 Travel System
SKU: 16369722931
uppababy vista v2 combo

uppababy vista v2 combo UPPAbaby VISTA V2 + MESA V2 Travel System

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Description

uppababy vista v2 combo UPPAbaby VISTA V2 + MESA V2 Travel SystemVista V2. With Mesa V2. The VISTA V2s intuitive design allows for multiple configurations, making transporting a second and third child a breeze all while strolling like a single. The included MESA V2 infant car seat attaches directly to the VISTA delivering a Performance Travel System that is the ultimate in portability and safety. No need to sacrifice performance for convenience. Whether you always roll with neutrals or prefer a pop of color, theres

Vista V2. With Mesa V2.

The VISTA V2’s intuitive design allows for multiple configurations, making transporting a second and third child a breeze — all while strolling like a single. The included MESA V2 infant car seat attaches directly to the VISTA delivering a Performance Travel System that is the ultimate in portability and safety. No need to sacrifice performance for convenience.

Whether you always roll with neutrals or prefer a pop of color, there’s a VISTA V2 to fit your style. Choose from a wide range of colors, including new innovative textile options with stylish REACH-certified leather accents. Don’t let the latest refinements fool you though – these VISTAs are the same hardworking strollers parents love, only a dash more sleek.

    Vista V2 Updates

    • NEW Colors! Fashions feature color blocking, texture and standout shades.
    • More Comfort for Growing Toddlers: A higher back and deeper footrest on the toddler seat provide added comfort for growing children.
    • More Sun Protection and Ventilation: Extended canopy on toddler seat include zip out fabric for even more shade and open a mesh peek-a-boo window. A second flap in the front of the canopy can be opened for additional ventilation.
    • Hassle-Free Harness: The no-rethread harness adjusts in a singular motion for added ease while providing a precise fit for growing babies.
    • Improved All-Wheel Suspension: Enjoy a softer ride pushing one child (or three!) over any ground surface thanks to a new spring-action, all-wheel suspension and softer tires. Green indicators provide a visual signal when the wheels are locked and unlocked
    • Storage Basket: Sleeker design and now has storage pockets for keeping accessories like your rain shield or car seat adapters easily accessible.
    • UPPAbaby logo is now embedded on a leather tab attached on the canopy.

    Frame/Seat Features

    • Includes both Bassinet and Toddler Seat – completely interchangeable and requires no fabric swapping
    • Performance Travel System with the included MESA V2 Infant Car Seat– direct attachment, no adapters necessary. 
    • Allows you to transport up to 3 children without growing wider with RumbleSeat and PiggyBack Board (sold separately)
    • Expandable seat selections that allow for two rear and forward facing seats; reclining toddler seats, two Mesa infant car seats, two bassinets, and countless other combinations
    • Genuine leather handlebar/bumper bar covers on all VISTA colors. Full grain cow hide leather available in brown and black color. It's REACH certified with no chemicals used in the tanning process. The handlebars are hand stitched onto stroller and will get darker and softer over time. It's also replaceable if it gets ruined.
    • Frame combines aluminum with magnesium for optimal lightweight and durable performance
    • Carbon frame is powder coated, it's matte and less susceptible to scratching
    • Full size reversible toddler seat
    • One-handed, multi-position recline
    • 5-point no-rethread adjustable harness
    • UPF 50+ sunshade with a soft, wrinkle-resistant material
    • Extended canopy on toddler seat include zip out fabric for even more shade
    • Height adjustable canopy to accommodate growing children
    • Canopy locks to keep it in place when you slide it up and down
    • Mesh peek-a-boo window in canopy extension
    • Flap in the front of the canopy can be opened for ventilation
    • Shock-absorbing front & rear suspension
    • Solid polyurethane tires for that classic effortless push
    • Smooth rolling 'no-flat' foam and rubber wheels
    • One-step fold, with or without seat attached
    • Stands on its own when folded
    • Lockable front swivel wheels
    • Rear wheel brakes
    • One-button telescoping handlebar
    • One-hand release, pivoting bumper bar for easy loading
    • An easy to clean, single piece bumper bar
    • X-Large easy-access basket with 30 lb. weight limit
    • Fabrics are removable and washable
    • All-weather protection with included Toddler Seat Rain Shield and Bug Shield

    Bassinet Features

    • Large sleeping area
    • Zip-out, water-repellant inner liner and boot cover are easy to remove and clean keeping baby’s sleeping surface dry and comfortable
    • The back of the Bassinet canopy unzips for additional airflow, and the pop-out sunshade shields your child from harmful UV rays, keeping baby cool and comfortable
    • The perforated mattress pad and vented base allow for added breathability creating a truly comfortable and safe resting space for your baby
    • Depth and ventilation provide a safe overnight sleeping solution
    • Snaps into the Bassinet Stand for a secure and elevated fixture for baby to rest easy (sold separately)
    • Includes Bassinet Bug Shield and Storage Bag

    MESA V2 Safety

    • SMARTSecureTM system: Make installation quick and simple by combining our innovative SMARTSecure® system, auto-retracting LATCH design, red to green tightness indicator, and four-position adjustable foot.
      • Tightness indicator:  It’s as easy as red to green. When the tightness indicator turns green, it provides confirmation that the seat is installed correctly whether using LATCH or belt.
      • Auto-retracting LATCH:  Unlike traditional LATCH connectors, MESA’s unique retracting LATCH system tightens effortlessly, minimizing installation error.
    • Protection from all sides: The adjustable headrest is reinforced with EPP foam to help absorb energy while the integrated design of our Side Impact Protection keeps baby’s head protected during a collision. Additionally, the 4th rebound carry handle position allows for increased safety and aids in absorbing rebound forces.
    • Optimized for preemies 4 lbs+: The removable infant insert is designed to provide better fit and body positioning for babies approximately 4 – 11 lbs.
    • European Routing:  European Routing provides a safe and secure carrier-only installation when the use of a base isn’t convenient. The belt path easily secures the carrier at three points of contact to reduce movement.

      MESA V2 Convenience

        • Fire retardant free fabrics: The MESA V2 is made with fabric that is free from fire retardant chemicals for all fashions and textiles, including the large UPF 25+ hideaway canopy. It is also GREENGUARD® GOLD Certified to support healthier air quality and low chemical emissions.
        • Buckle up with confidence: The simple one-crotch buckle position and no-rethread, adjustable harness makes buckling up a breeze.
        • Performance travel system:  For the ultimate in portability and safety, MESA V2 directly attaches to both the VISTA® and CRUZ® strollers. It is even compatible with the MINU® and RIDGE® with the addition of convenient adapters. This creates a stylish and simple solution that goes from drive to stroll (and back again).
          • Expandable options: Whether you’re having twins or this is your second or third time around, the MESA paired with the VISTA can accommodate your growing family.
          • Quick release button:  A quick press of the button on the top of the carrier handle releases it from the frame so you can go from stroller to car in one seamless motion. Additionally, the convenient, reversible option allows baby to face you while strolling, or you can turn the carrier to pull right up to a table for mealtime.
        • No-rethread harness:  As your infant grows, the MESA infant car seat adapts. MESA’s unique no-rethread five-point harness is adjustable from the front, allowing for proper fitting in just seconds.
        • Removable and washable fabric and canopy:  It’s a fact of life -- babies dribble and drool. MESA's seat fabric and canopy fabric is easily removable for cleanup without the need to disassemble the harness.
        • Hideaway canopy with SPF 25+:  The extra-large integrated, extendable canopy provides more protection outside and conveniently tucks away when not in use.
        • Level indicators on both sides of base:  Whether you are installing from the left or right side of the car, level indicators confirm that your seat is properly leveled.
        • Finished base bottom:  Smooth, finished base bottom minimizes indents and eliminates the need for a seat protector.

        Specifications

        • VISTA V2
          • Open dimensions: 36”L x 25.7”W x 39.5”H
          • Folded with seat attached: 17.3”L x 25.7”W x 33.3”H
          • Folded without seat attached: 13″ L x 25.7″ W x 32″ H
          • Weight of Frame + Seat: 27 lbs
          • Weight of Frame: 20 lbs
          • Weight of Seat: 7 lbs
          • Weight of Bassinet: 8.8 lbs
          • Bassinet suitable for infants up to 20 lbs, and 25" long
          • Toddler Seat suitable from 3 months to 50 lbs
        • MESA  V2
          • Suitable 4-35 lbs and up to 32″ in height, whichever comes first
          • Infant insert with wedge recommended for preemies and smaller newborns 4-11 lbs.
          • Infant Car Seat: 17”W x 25.8”L x 23”H
          • Car Seat on Base: 17”W x 28”L x 25”H
          • Base: 14.5”W x 21.3” L x 10.3” H
          • Carrier weight: 9.9 lbs
          • Base weight: 9 lbs

        What's Included:  Frame + Basket, Wheels, Bassinet, Bassinet Bug Shield, Bassinet Storage Bag, Toddler Seat + Canopy, Toddler Seat Rain Shield, Toddler Seat Bug Shield, Bumper Bar, MESA V2 Infant car seat, car seat base and infant insert.

        Shipping Notes
        • Free Standard Shipping on $100+ Orders to the USA.
        • Except Preorder products are shipped in 48 hours.
        • Delivery to the USA:
        1. Standard Shipping : 3-10 business days
        • If time is of the essence, please consider selecting expedited delivery for faster service.
        Exchange/Return Notes
        • We offer a 30-day return/exchange service after receiving.
        • Final sale items are not eligible for returns or exchanges.
        • To process your return/exchange, please contact us at [email protected]
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        SKU: 16369722931

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        4.8 ★★★★★
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        The Bookwyrm Speaks
        Massapequa, US
        ★★★★★ 5
        Just such a fun story!
        Format: Kindle
        LitRPG/GameLit is a hit or miss genre to me, often concentrating on gimmicks with stats or using harem elements to draw in fans instead of concentrating on creating a good story with strong world building. With that said, the hits in the genre can stand up with the best of more traditional fantasy and sci-fi. Dungeon Crawler Carl definitely fits into the hit category for me. In fact, I rate it as highly as my favorites in the genre, 8-Bit Bastards by Joshua Mason and Mogworld by Yahtzee Crowshaw. The world building is just fantastic in this story. The idea that aliens would destroy all above ground structures, and then re-purpose them into an underground dungeon like a Role Playing Game is just crazy, but it works. Then inhabiting that dungeon with a mix of aliens and more traditional fantasy creatures, and some hilarious plays on modern culture (the KraKaren, for example) just shows the author’s creativity and warped sense of humor. The world is just basically an intergalactic reality tv show, but with real life consequences. And this is where the fantastic cast of characters comes in. Carl, the erstwhile title character, is just kind of an everyman, a Coast Guard vet who was just kind of meandering through life when the aliens came a knocking. Babysitting his soon to be ex-girlfriend Bea’s cat, Princess Donut, a prize winning show cat, he lucks out as she escaped out the window and he had to chase her outside when the buildings all collapsed. It only gets crazier from there, as he and all the survivors are told they have a specified time to find a stairway leading to the dungeon to try and save their planet, or be stuck on a barren waste of an earth. Carl, unfortunately, chased the cat out in his boxers, a leather jacket, and Bea’s crocs. So armored, he starts his adventures in the dungeon, as he must try and keep himself and Donut alive in the dungeon, while most of the things in the dungeon are trying to kill the “players”. Can you say Goblin Killdozer? Because Carl and Donut meet one soon enough, in a hilariously dangerous first contact. It only gets crazier from there as Donut is given intelligence through a prize in a lootbox, and becomes a player in her own right. She’s still a cat, though, so this leads to some hilarious situations as well, as they proceed through the dungeon to reach the second floor of eighteen. The rest of the characters are a lot of fun, ranging from an alien mentor in the tutorial guild that tries to help them while not getting in trouble, to a group of players escorting a bunch of people from a retirement home through the dungeon. This is hilarious and sad in turns, and is definitely not something I expected to see. The villains are the usual mix of bosses you’d expect in a dungeon, but with funny twists on them. They are also, in some cases, transformed humans who are playing a part against their will, making the fight against them that much more difficult. There are some choices Carl and Donut have to make that are heart wrenching, to say the least. It was not something I expected, but it added a whole new layer to both the character choices and the story. Some of the villains were just hilarious plays on pop culture, such as multi-level marketing fairies. The aliens that run the game are also an interesting bunch, giving a whole new meaning to cut throat businesspeople. Oh, and before I forget. The AI voice announcer is a total jerk, in possibly the most hilarious voiceover ever. The narration is performed by one of my favorite narrators, Jeff Hays. I have been a fan of his for years, because his production company, Soundbooth Theater, is one of the best in the audiobook market. He does such a fantastic job of bringing this story to life. Whether it be the voices of the various characters or the AI voiceover, which is hilarious, he gives each character a unique and very distinct voice all their own. You are never in doubt about who is speaking. Its hilarious when he has to read out Donut’s text messages on the chat, since she texts in all caps and he actually emphasizes that. It’s the little touches that really stand out, and his narrative pace is so perfect, he can give classes on how to do it right. If you have the chance, I recommend the audio version. I was so sad to see this book end. I was so enthralled in it, I was shocked when it ended, but I knew there were more books in the series on audio already, so I have that to look forward to. If you are a fan of LitRPG/GameLit, or just funny fantasy dungeon crawler stories, I think you can find something to enjoy here. I highly recommend this book, and the audio version especially. You won’t be disappointed.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on August 30, 2021
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        Verified Purchase
        Jamie Smith
        Whiting, US
        ★★★★★ 5
        Hunger Games, Hitchhiker's Guide, and Idiocracy all blended together
        Format: Kindle
        This is one of my favorite series I've read in years. I'll start with a summary of the basic premise of the series. There are some mild spoilers here but it's what I would have wanted to know before going in to the series: Former Coast Guard sailor Carl is just trying to get his cat out of a tree at 2AM in the morning when the alien Borant Corporation takes over the planet in the blink of an eye, killing the majority of the population. Carl, and others who've survived the initial assault, are then encouraged to enter a Hunger-Games-style elimination contest taking place under the surface of the planet. If any humans can survive all 18 levels of the World Dungeon, they will be granted back control of their planet and all its resources (as well as free health care for life). As it's better than freezing to death in a ruined city, Carl descends the stairway to find a world where high fantasy is brought to life through incredible technology, muddled together with distorted echoes of Earth life. In fact, the events inside the dungeon are being broadcast live as the latest season of Dungeon Crawler World, the most popular reality TV series in the known universe, watched regularly by quadrillions of sophonts. If Carl wants to stay alive, let alone make progress, he'll have to face crafty goblins, meth-addicted llamas, giant wasps, and many, many even weirder things. But like any reality show, being charismatic and sticking with the program also matters: attracting fans and alien sponsors will net him the best equipment, while deviating too far from the showrunners' intended story could see his struggle... accelerated. However, he doesn't have to do all this alone: the game has gifted his cat Donut with human-level intelligence and potent magic powers, turning her into a sassy, shoulder-mounted, spell-launching companion with a big personality. Over time, they find other allies as well within the labyrinth, people whose struggles they can relate to and whose backs they can watch. But before long, Carl and Donut realize that winning the dungeon isn't what they should be after. What they really want is to break the game, and to break it so badly that the rich aliens who organized it will regret the day they made others fight and die for their own amusement. Story-wise, I'd say this series is about 40% Hunger Games (similar basic structure), 40% Hitchhiker's Guide to the Galaxy (you will meet the many alien races that populate our galaxy and learn how each one is flawed in its own ways), and 20% Idiocracy (advanced technology... hasn't exactly made people, or aliens, smarter). It manages to be funny, suspenseful, and surprisingly sweet all at the same time, while being more than a bit of a social commentary. If you sometimes feel like the people at the top of our society don't... exactly have ordinary people's best interests at heart... this series may be for you. I've read all seven books so far, some of them twice, and am eagerly awaiting the eighth!
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on March 7, 2026
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        Verified Purchase
        Jim Farmer
        Lowell, US
        ★★★★★ 4
        A man. A cat. A dungeon. Not much else.
        Format: Hardcover
        Dungeon Crawler Carl is certainly a book about a guy named Carl, who is in a dungeon. For the first half of the book, that tells you everything you need to know about it, and likely everything you'll remember. Don't worry, the second half won't burden you with too much more. OK, that's not entirely fair. There's a cat too. SIGH. OK, fine. I'm not going to belabor the plot; if you want to know that, read the synopsis at the top of the page. So let's talk about the writing. Matt Dinniman's writing style consists almost entirely of somebody nudging you in the ribs while pointing at something they found funny and going "Ehh? EHHHH?" He comes up with some clever jokes, but the way he's chosen to put them to page basically puts a big neon sign up every time that says "GET READY FOR A JOKE," which takes away most of the humor. It's like he thought the Monty Python "Wink Wink, Nudge Nudge, Say No More" sketch could carry an entire book. But that's better than his attempts at drama. The author has basically set up a situation with zero stakes, because you know Carl and the cat will be fine. He's set up some obvious conflict seeds that I anticipate will matter in books 2 and 4, respectively. Everything else is just an obvious attempt to gin up pathos. But Matt can't even do that without a neon sign saying "You're supposed to care about these people before something bad happens to them." And then...something bad happens. Shocking, right? He apparently realized at one point that he had completely failed to make us care about a side character, because he suddenly exposition-dumped as much back story as he could come up with right as they got into a perilous situation. No loot boxes for guessing what happens next. When The Witcher books used that trick, Andrej Sapkowski managed to make it shocking the first time, and then each time after it got progressively more gut-wrenching, because you had already come to care about the characters. But Dinniman's side characters are just a name, a weapon, and some background actions that barely matter as they occur behind self-insert character Carl. And Carl barely has more characterization than that. I think there were maybe 4 times in the book where he got around 2 paragraphs of back story that went any further than "My girlfriend was cheating on me! She's the worst! *Sniff* and now she's goooooonnne!" And even those instances were pretty much generic protagonist backstory A. OK, so he hit a single on humor, struck out on drama...what's left? I guess there are some attempts at suspense. But once again, Dinniman's neon sign problem comes into play. To be clear, I'm a very credulous person. I take things at face value and don't look for deeper meaning. My brother figured out the twist to The Sixth Sense after about 20 minutes, and I was gobsmacked at the end. I just want you to understand what kind of person you're dealing with when I say that this book failed to surprise me once. The writing follows a very clear "set up the thing, try to distract you from the fact that the thing was set up, pay off the thing" pattern. More than once, the thing that was being set up was immediately followed by someone essentially saying "Oh, that probably doesn't matter." *Narrator Voice* "It mattered." As soon as any short time jump occurs, you know something consequential happened in it, and Dinniman wants to keep it quiet to "surprise" you in a few pages. And it's usually that fast; no tension building up, just "...and here's how we did it!" My wife used to complain about songs with obvious lyrics, where one line would leave the singer with nowhere to go except the words that came next. Everything was so obvious you could almost sing along the first time you heard it. This writing is exactly that, expanded to more than 400 pages. Oh, and be ready for the book to end on a cliffhanger that feels no more consequential than a typical chapter break and leaves you flipping back and forth thinking your copy must be missing a few pages. OK. I got all that out of my system. So now the questions remain: Why did I still give it 4 stars, and why did I just order the second book? Let's start with the obvious one: The humor isn't bad. It would be funnier if it weren't broadcast so obviously, but I laughed out loud more than once. I laughed twice. Which is more than once. And I snickered a few times. And smirked several times. And smiled quite a bit. I even read one joke out loud to my wife, and she chuckled. So there's that. Also, for an obvious self-insert protagonist, Carl is moderately lovable. Dinniman avoids the obvious hangdog "woe is me" traps that a character like this could fall into, where everything goes wrong and the character whinges endlessly about it. He also doesn't try too hard to be a tough guy or start morphing into an anti-hero. The closest Carl ever gets to that is the occasional thought of "It would be so easy to [do the bad thing] to gain experience..." Then he shakes his head, says he's not that kind of person, and moves on. Because he's not that kind of person. He's somewhat tough, somewhat capable, and knows the rules of the kind of video game the dungeon is based on. I don't hate him. There are a few clever plot devices. For instance, Dinniman figures out a way that characters can "say" things to each other that wouldn't make sense to say in context, or that would take too long to say in their current circumstances. Then, he creates an in-universe reason to keep the characters from abusing this ability to communicate the way some people do with psi-links in a tabletop RPG. There are enough things like that to make me want to see what he comes up with next. Finally, I think I'm sticking around because there's a lot of potential here. It's barely visible, just underneath the surface, but it's there. I kept thinking about the first Dresden Files book, which was a LOT rougher than this, but spawned one of the best-written new characters in the past 20 years. I feel like Dungeon Crawler Carl has that same ability to be great, and since there are a bunch more books (and soon a comic!) about this universe, apparently something is going well. So I'll try another book. And maybe another. Maybe I'll get lucky and be wrong about my prediction in the 4th paragraph. I hope Dinniman learned how to surprise me. And if not, I'm sure I'll still have things to smile about in the next book.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on October 8, 2025
        M
        Verified Purchase
        M. Lucas
        Waukegan, US
        ★★★★★ 5
        A Hilarious, Action-Packed Thrill Ride!
        Format: Hardcover, Format: Hardcover
        A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on April 27, 2025
        J
        Verified Purchase
        Jameson
        Lowell, US
        ★★★★★ 5
        Wish I’d jumped in sooner
        Format: Kindle
        Great book, easiest read I’ve had in years. Particularly enjoyed switching between the audio and reading. One of the best audiobooks out there for sure, not quite a radio play but the characters do all get proper voice acting and they are brilliant. Book one had me hooked but book 2 really sealed the deal, grateful that there are so many more to read. The comedy, the horror, the bonkers world building, and some really great character work make one of the most insane setups for a book feel easy to buy into and believe in. I’ve been looking for a series that captures my imagination like this for a while and I think I’ve found it.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on May 9, 2026

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