SKU: 2217503886
the doona stroller

the doona stroller Doona Baby Car Seat & Stroller SensAlert Bundle

Sale price$22.38 Regular price$24.87
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Description

the doona stroller Doona Baby Car Seat & Stroller SensAlert BundleDoona was designed to provide parents a safe and practical solution for their baby, both in and outside of the car. It is the worlds first infant car seat with a complete and fully integrated travel system, allowing you to move from car seat to stroller in seconds. The latest collection makes a bold and on trend statement with six vivid colors, an updated all black inner seat cover and a sleek charcoal aluminium frame. This collection answers the

Doona was designed to provide parents a safe and practical solution for their baby, both in and outside of the car. It is the world’s first infant car seat with a complete and fully integrated travel system, allowing you to move from car seat to stroller in seconds.

The latest collection makes a bold and on-trend statement with six vivid colors, an updated all-black inner seat cover and a sleek charcoal aluminium frame.  This collection answers the needs of fashion-conscious families.

Features and Benefits

  • One simple motion operation,
  • From Car Seat to Stroller in seconds
  • 5-point harness
  • Adjustable handlebar - also acts as an anti-rebound bar inside the car
  • New stretch material canopy in fashion colors
  • Removable and washable textiles
  • Baby Safe materials & new and improved breathable textiles and inner foams
  • Rear-facing only
  • Highest safety & quality standards
  • TUV and FAA aircraft approved for travel
  • Suitable for infants from 4 lbs. to 35 lbs.
  • 2 years manufacturer's warranty

What's Included

  • Doona™ Infant Car Seat & Stroller
  • Doona™ LATCH Base
  • Doona™ Infant Insert
  • Doona™ Head Support
  • Doona™ Vehicle Seat Protector
  • Doona™ Sensalert (smartphone not included)

Technical Details

Product dimensions

  • Folded: 23.6 X 17.3 X 26 inches
  • Unfolded: 39 X 17.3 X 32.2 inches
  • Product weight: 16.5 lbs
  • Suitability: Rearward facing infant car seat
  • Group: 0+ 
  • Recommended infant weight: 4-35 lbs
  • Recommended infant height: up to 32 inches

LATCH Base

  • Product dimensions: 9.6 / 15.7 / 20.9 inches
  • Product weight: 10 lbs
  • Suitability: Compatible with the Doona Car Seat.
  • Intended for Rear-Facing use only. 
  • Ages: 0+ 

SENSALERT

SensAlert is the only child car seat alert solution with three levels of alert to keep your child safe, so they're not left unattended in the car. SensAlert detects the presence of a child on board and triggers the alert system when the caregiver moves away from the car (the smartphone loses Bluetooth connection with the SensAlert device). SensAlert is powered by the Doona™ app, and uses a cloud-based system to call and send messages, so it does not depend on the phone's signal or status. SensAlert is compatible with most car seats and boosters.

  • Compatible with most car seats and boosters
  • Share one device with up to 3 users simultaneously
  • 3 alert levels: phone notification, phone call to smartphone, and emergency contacts
  • Set up to 5 emergency contacts in the app
  • Automatic connection to the smartphone’s Bluetooth
  • Low-frequency Bluetooth signal
  • Notification indicating that the device's battery is low
  • Washable textiles

Product dimensions (WxLxH): 0.7 x 8.2 x 7.1 in

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 2217503886

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M
Marcin Antkiewicz
Belleville, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
D
David
Bozeman, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Phoenix, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Bozeman, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Port Orchard, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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