SKU: 34633189196
a book about monsters

a book about monsters Hopeful Monsters – Dalkey Archive Press

Sale price$25.75 Regular price$28.61
Save 10%

Pay in installments of $7.15 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 13 - Sep 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

a book about monsters Hopeful Monsters – Dalkey Archive PressBy Nicholas Mosley Introduction by Sven Birkerts ISBN: 9781628975741 Publication Date: 3 10 2026 Thirty five years after its original publication, Hopeful Monsters reemerges as one of the grand intellectual dramas of the 20th century (The New York Times). A sweeping, comprehensive epic, Hopeful Monsters tells the story of the love affair between Max, an English student studying physics and biology, and Eleanor, a German Jew and political radical.

By Nicholas Mosley
Introduction by Sven Birkerts

ISBN: 9781628975741

Publication Date: 3/10/2026

Thirty-five years after its original publication, Hopeful Monsters reemerges as one of the “grand intellectual dramas” of the 20th century (—The New York Times).

A sweeping, comprehensive epic, Hopeful Monsters tells the story of the love affair between Max, an English student studying physics and biology, and Eleanor, a German Jew and political radical. Together, Max and Eleanor participate in the great political and intellectual movements which shape the twentieth-century, taking them from Cambridge and Berlin to the Spanish Civil War, Russia, the Sahara, and finally to Los Alamos to witness the first nuclear test.

Originally published as the culminating volume of a series of five works of fiction entitled “Catastrophe Practice” that The Chicago Tribune called “one of the most important extended literary projects of [the 20th] century,” Hopeful Monsters is the first reissue in a new Dalkey Archive initiative to bring Mosley’s epistolary genius back into circulation for modern readers.

"The two things that are extremely impressive about this book are, first, its intellectual energy and rigour and, secondly, Mosley's gift, rivalling Koestler's or Bertrand Russell's, for summarising extremely difficult ideas in an easily intelligible manner." Spectator

"This is a major novel. I read it barely stopping to eat and sleep. It is the sort of book that one reads again and again, making new discoveries at each reading." Hampstead & Highgate Express

"Fascinating. . . . The novel achieves grand intellectual drama." —Christopher Lehmann-Haupt, New York Times

"The most ambitious English novel written in the past 50 years ... an amazing achievement." Washington Post Book World

"The culminating volume of a series of five fictions called 'Catastrophe Practice' that may be one of the most important extended literary projects of this century . . . Mosley has been feeling his way toward what is ultimately a hopeful vision of the human prospect after having comprehended—in virtually every sense of the term— the turbulence and torments resulting from this century's fierce intellectual and ideological conflicts." —Chicago Tribune

"A brilliant literary performance." —Forward

"What makes Hopeful Monsters a successful book is not so much its big ideas but the passionate intelligence through which they're refracted." —San Francisco Chronicle

"A rich panorama of 20th-century politics and ideas and an affecting love story, the novel combines the epic sweep and narrative drive of popular fiction and the intellectual authority of the best of Milan Kundera or Saul Bellow." —Newsday

"Intellectual and emotional history become delicately and provocatively joined in an agile narrative of the wages of hope in a monstrous century. . . . One of the grandest novels of ideas of our time." —Voice Literary Supplement

"Hopeful Monsters's success lies in Mosley's skill at personalizing sweeping historical events and complex theories ... an extraordinary novel." Boston Globe

"There is, as always in Nicholas Mosley's writing, the pleasure of eloquent ideas eagerly and warmly shared." —Washington Times

Nicholas Mosley (b. 1923) was raised in London, England. He is the author of a dozen novels and a half-dozen works of non-fiction, including an acclaimed biography of his father, the late Sir Oswald Mosley, leader of the fascist party in England in the 1930s. Films have been made of two of his novels, Accident (using a screenplay by Harold Pinter and directed by Joseph Losey) and Impossible Object. Mosley passed away in London in 2017 at the age of 93.

Sven Birkerts is the author of 12 books of essays and memoir, most recently The Miro Worm and The Mysteries of Writing. Former Director of the Bennington Writing Seminars, he co-edits the journal AGNI. He lives in Amherst, Massachusetts with his wife.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 34633189196

Discover Niche Categories That Outsell a book about monsters

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 24 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
B
Blake Lynch
Whiting, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Los Angeles, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Phoenix, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Lowell, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products