SKU: 38216363632
thule jogging stroller urban glide

thule jogging stroller urban glide Thule Urban Glide 3 Double Jogging Stroller with Magnetic Buckle

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Description

thule jogging stroller urban glide Thule Urban Glide 3 Double Jogging Stroller with Magnetic BuckleThe original all terrain stroller Designed with practicality in mind, the Thule Urban Glide 3 double stroller is built to be lightweight and agile. It allows you to navigate your day with ease, offering you the freedom to explore with your children by your side. The Thule Urban Glide 3 double stroller doesn't compromise on comfort or maneuverability. Each seat provides a cozy and secure space for your children, and the stroller's sleek and lightweight

The original all-terrain stroller

Designed with practicality in mind, the Thule Urban Glide 3 double stroller is built to be lightweight and agile. It allows you to navigate your day with ease, offering you the freedom to explore with your children by your side.

The Thule Urban Glide 3 double stroller doesn't compromise on comfort or maneuverability. Each seat provides a cozy and secure space for your children, and the stroller's sleek and lightweight design, combined with large wheels and a suspension system, guarantees a smooth and comfortable ride on any surface. Whether you're strolling through bustling city streets or conquering rough terrains, this all-terrain double stroller delivers great maneuverability and performance.

The double stroller is not only practical. It is designed with a one-handed, compact fold, making storage and transportation a breeze. The full coverage canopy with ventilation provides comfort for your children no matter what the day holds. Equipped with premium features like air-filled tires and a spacious cargo capacity, this all-terrain double stroller is the perfect companion for you and your growing family.

Lightweight and easy to maneuver

The swivel front wheel, which locks into place for higher speeds, combined with large rear wheels, makes the stroller lightweight and easy to maneuver

Individual Seats

Adjustable, independent seats with stepless recline and built-in leg rests provides personalized comfort for each child

Smooth twist brake

Integrated twist hand brake for smooth, safe speed control on any terrain

Easy to fold

Easy, one-hand, compact fold with self-stand feature for easy storage and transportation

Ready from day one

Can be used from birth with Thule bassinet or infant car seat adapter (sold separately)

Protected from the elements

Individually adjusted large canopies with full coverage and ventilation ensure your children are comfortable

Smooth on any surface

Quality suspension combined with air-filled tires makes for a smooth ride for both parent and child on any terrain

Comfy and safe with magnetic buckle

Secure and comfortable seat with easily adjustable 5-point padded harness with magnetic buckle

Spacious storage

A large cargo basket with a zip-top cover, rear mesh pocket, and two mesh compartments for snacks or toys provides ample space for everything you need

Great visibility

Reflective feature on canopy and wheels ensures visibility and safety

Take a look!

Peak-a-boo window lets you check on your sleeping child without disturbing them

Specifications

  • Max child weight: 2x49 lb
  • Max stroller weight capacity: 100 lb
  • Folded dimensions (LxWxH): 34.6 x 31.1 x 13.4 in
  • Weight: 35.3 lb
  • Sitting height: 20 in
  • Door pass through: 31.5 in
  • Children: 2 kids
  • Material: Aluminum frame, steel and nylon parts and polyester cover
  • Country of origin: China
Shipping Notes
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SKU: 38216363632

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4.1 ★★★★★
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Product Reviews
B
Blake Lynch
Boise, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Phoenix, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Bozeman, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Fort Morgan, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
San Leandro, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

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