SKU: 46966547280
pastor herbicide label

pastor herbicide label PasTor Twin Pack | Powerful Grassland Weed Killer

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Description

pastor herbicide label PasTor Twin Pack | Powerful Grassland Weed KillerReplacement for Pastor Pro for grassland weed control PasTor is the supercharged replacement for Pastor Pro' giving improved results on nettles, docks and thistles in grassland and pastures. Packaged in a twin pack, PasTor contains more active ingredients than Pastor Pro. and delivers greater weed control at even lower costs per acre than Pastor Pro. Used together at 1L ha + 1L ha for excellent control of docks & thistles' PasTor also controls

Replacement for Pastor Pro for grassland weed control

PasTor is the supercharged replacement for Pastor Pro' giving improved results on nettles, docks and thistles in grassland and pastures.

Packaged in a twin pack, PasTor contains more active ingredients than Pastor Pro. and delivers greater weed control at even lower costs per acre than Pastor Pro.

Used together at 1L/ha + 1L/ha for excellent control of docks & thistles'

PasTor also controls chickweed, dandelions, ivy and bindweed plus a wide range of annual and perennial weeds in silage, hay meadows and grazing pasture.

Key Points

  • PasTor is compatible to tank mix together - two bottles in one convenient box'
  • Up to three times the coverage, per box, compared to PastorPro'- up to 5 acres (2 hectares)
  • PasTor offers low application rates of 1L/ha but excellent control of docks, thistles & nettles.
  • Pas & Tor are trans-located deep into the root, giving long term weed control
  • 7 day livestock exclusion
    • May need longer if poisonous plant foliage is present
  • PasTor is rain fast in 2 hours
  • Use on grassland established for at least 1 year. Will not check grass growth
  • Apply with boom sprayer - using a medium spray. For knapsack application - see Grazon Pro
  • Best control is achieved when weeds are healthy and actively growing
  • Can be used late in the season - up until 31st October
  • There is more of a demand for manure to part replace peat in some manufactured composts and more home-grown vegetable production. As a result products containing clopyralid, such as PasTor, should not be used on grass which is going to be made into hay. This will in turn reduce the likelihood of clopyralid residues being found in manure which would affect sensitive crops.

Sycamore Seedlings

Many paddock owners realise how important it is to control sycamore seedlings if they are grazed by horses and ponies.' Some seedlings contain the toxin hypoglycin A and ingestion can cause a potentially fatal condition called equine atypical myopathy.' Although not on the label, Grazon Pro will give good control of these seedlings.' Please note any extended grazing intervals if controlling poisonous weeds.

Please note - See label changes for clopyralid containing products used on grassland here

Shipping Notes
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SKU: 46966547280

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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lexington, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Los Angeles, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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