SKU: 50569065843
planting carrots from seed in pots

planting carrots from seed in pots Carrot Seed Starting Kit with Plantable Paper and Pot – Recycled Ideas Favors

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Description

planting carrots from seed in pots Carrot Seed Starting Kit with Plantable Paper and Pot – Recycled Ideas FavorsPerfect for budding chefs or beginner gardeners, these sweet gift boxes supply everything needed to get started! Start carrot seeds in late summer or fall, and stagger planting throughout the year for carrots all year long. Start the seeds growing right on your kitchen counter, window sill, or office desk. This earth friendly gift includes 100% biodegradable materials our unique recycled plantable paper that we make ourselves, plus our wonderful plant

Perfect for budding chefs or beginner gardeners, these sweet gift boxes supply everything needed to get started! Start carrot seeds in late summer or fall, and stagger planting throughout the year for carrots all year long.

Start the seeds growing right on your kitchen counter, window sill, or office desk. This earth-friendly gift includes 100% biodegradable materials - our unique recycled plantable paper that we make ourselves, plus our wonderful plant-based biodegradable pots.

Create your own custom arrangement from among 3 choices: Carrots, herbs, or flowers. Choose "set of 3" and receive one of each.

When the sprouts have grown strong, plant the entire pot in the ground. Or, remove the sprouts and re-use the pot with the next bit of seeds. The pot will naturally decompose as the carrots grow. If adding a miniature greenhouse biodome to your order, compost or re-use it with more seeds. Enjoy!

Each planting kit comes with the following:
- 1 plantable seed paper piece (your choice seed type)
- 1 eco-friendly biodegradable pot, 2 inch
- expandable soil pellet for growing
- planting instructions
- kraft paper gift box, 2 inches
- natural raffia ribbon
- tag that identifies the seed type

OPTIONAL: Upgrade your set to include our unique plant-based miniature desktop greenhouse biodomes. They help seeds stay damp to help them germinate. We use them to start all our seeds.

{ ABOUT OUR DESKTOP BIODOMES }
These clear cups are made entirely from plants: corn. Each one is 100% compostable and biodegradable. Growing with these cups helps seeds to sprout because they seal in moisture. The top features a vent hole with removable cover so you can let out excess moisture if it becomes too humid inside the biodome. The covers are labeled with the seed type. When you upgrade to the greenhouse biodome, you also receive a larger gift box, for a bigger, more impressive gift that is twice the size. After the seeds have sprouted, you can re-use the biodome for more seed sprouting with another pot and then compost it when done.

{ ABOUT OUR BIODEGRADABLE POTS and PAPER }
These fiber pots are a more environmentally sustainable choice than peat-based paper and plastic pots (peat takes thousands of years to form before it can even be harvested). These plant fiber pots also create a wonderful growing medium that can help seeds germinate and plants to grow. They are made from the fiber between the husk and outer shell of a coconut. Seedlings flourish in them and, because the pots can be planted right in the ground, root system and all, stress to delicate seedlings from being transplanted is reduced.

Growing with a biodegradable pot makes everything easy — just plant the entire pot right in the ground. No plastic waste left over.

The fiber inhibits mold growth and helps plants grow stronger root systems. The roots grow right through the sides of the pots instead of balling up inside a plastic pot. When using coir, plants require less fertilizer and are more resilient to disease. The fiber improves moisture flow and actually helps seeds sprout. All pots are made from 100% peat-free renewable fiber.

The seed paper pieces are made from recycled paper and embedded with the seeds to start the garden. Each one contains a specific seed type. To start the seed paper growing, simply wet it until it is completely damp and press it into damp soil.

Made with eco-friendly packaging that is either recycled or meant to be recycled. It is biodegradable and compostable.

{ PLANTING SEEDS }
All paper is made-to-order to promote freshness. You can select the seeds included in the paper: Basil, dill, parsley, lavender, kale, tomato, or a flower seed mix or herb seed mix. The flowers are a mix of annuals, for first year color, and also beautiful perennials for blooms in the years to follow: Snapdragons, cosmos, daisies, zinnia, poppies, cornflowers, asters, columbine, black-eyed susans, calendula, marigold, Sweet Williams / dianthus, and other pretty garden flower seeds as available. Planting instructions are included. Our plantable paper really does grow - that's a sprout growing right out of the plantable paper in the photo at the right! Growing is simple but not foolproof. The seeds will need proper care, just like other seeds. Lavender is a perennial that needs at least two seasons for full growth. Carrot is an edible root that grows best when the climate is cool/cold. You can grow and collect the seeds of annuals like kale, basil, dill, and parsley to plant again the next season.

Please note, these plantable pieces are handmade, not commercially produced, and so they have all of the subtle irregularities that make handmade items so lovely. Seed inclusions, exact color, and shape vary slightly from piece to piece. Each is unique.

Colors may vary but usually they are:
Carrots - orange leaf
Flowers - random assorted colors
Herbs - green leaf, plus a flower piece

** Please note, we cannot guarantee specific growth because seeds require proper care to grow and flourish. We can provide helpful tips and support when you need it. We are responsive and just an email away!

.... QUESTIONS? ......

If you have questions about this product, shipping, or would like to speak with us directly, please email us.

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SKU: 50569065843

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M
mohammed
Dallas, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
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Znapp
West Palm Beach, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Fort Morgan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Grantham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
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Mel
Battle Creek, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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