SKU: 52304882148
uppababy vista v2 theo color

uppababy vista v2 theo color UPPAbaby VISTA V2 Stroller

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Description

uppababy vista v2 theo color UPPAbaby VISTA V2 StrollerVista V2. One for all. The VISTA V2 is designed to adapt as your family grows. Its enhancements adjust to changes in life's momentum be it weather, terrain or life stage and it's even better than its predecessor. VISTA V2 can comfortably hold two MESA Infant Car Seats and then it can adapt to two toddler seats (rear or forward facing) plus a PiggyBack! All the while strolling like a single. Whether you always roll with neutrals or prefer a pop of

Vista V2. One for all.

The VISTA V2 is designed to adapt as your family grows. Its enhancements adjust to changes in life's momentum - be it weather, terrain or life stage - and it's even better than its predecessor. VISTA V2 can comfortably hold two MESA Infant Car Seats and then it can adapt to two toddler seats (rear or forward facing) plus a PiggyBack! All the while strolling like a single.

Whether you always roll with neutrals or prefer a pop of color, there’s a VISTA V2 to fit your style. Choose from a wide range of colors, including new innovative textile options with stylish REACH-certified leather accents. Don’t let the latest refinements fool you though – these VISTAs are the same hardworking strollers parents love, only a dash more sleek.

    Updates

    • NEW Colors! Fashions feature color blocking, texture and standout shades.
    • More Comfort for Growing Toddlers: A higher back and deeper footrest on the toddler seat provide added comfort for growing children.
    • More Sun Protection and Ventilation: Extended canopy on toddler seat include zip out fabric for even more shade and open a mesh peek-a-boo window. A second flap in the front of the canopy can be opened for additional ventilation.
    • Hassle-Free Harness: The no-rethread harness adjusts in a singular motion for added ease while providing a precise fit for growing babies.
    • Improved All-Wheel Suspension: Enjoy a softer ride pushing one child (or three!) over any ground surface thanks to a new spring-action, all-wheel suspension and softer tires. Green indicators provide a visual signal when the wheels are locked and unlocked
    • Storage Basket: Sleeker design and now has storage pockets for keeping accessories like your rain shield or car seat adapters easily accessible.
    • UPPAbaby logo is now embedded on a leather tab attached on the canopy.

    Frame/Seat Features

    • Includes both Bassinet and Toddler Seat – completely interchangeable and requires no fabric swapping
    • Allows you to transport up to 3 children without growing wider with RumbleSeat and PiggyBack Board (sold separately)
    • Expandable seat selections that allow for two rear and forward facing seats; reclining toddler seats, two Mesa infant car seats, two bassinets, and countless other combinations
    • Performance Travel System compatible with MESA Infant Car Seat – direct attachment, no adapters necessary. The VISTA is also compatible with select Chicco, Clek, Cybex, Maxi-Cosi, Nuna, Peg Perego and Graco infant car seats with the required adapters
    • Genuine leather handlebar/bumper bar covers on all VISTA colors. Full grain cow hide leather available in brown and black color. It's REACH certified with no chemicals used in the tanning process. The handlebars are hand stitched onto stroller and will get darker and softer over time. It's also replaceable if it gets ruined.
    • Frame combines aluminum with magnesium for optimal lightweight and durable performance
    • Carbon frame is powder coated, it's matte and less susceptible to scratching
    • Full size reversible toddler seat
    • One-handed, multi-position recline
    • 5-point no-rethread adjustable harness
    • UPF 50+ sunshade with a soft, wrinkle-resistant material
    • Extended canopy on toddler seat include zip out fabric for even more shade
    • Height adjustable canopy to accommodate growing children
    • Canopy locks to keep it in place when you slide it up and down
    • Mesh peek-a-boo window in canopy extension
    • Flap in the front of the canopy can be opened for ventilation
    • Shock-absorbing front & rear suspension
    • Solid polyurethane tires for that classic effortless push
    • Smooth rolling 'no-flat' foam and rubber wheels
    • One-step fold, with or without seat attached
    • Stands on its own when folded
    • Lockable front swivel wheels
    • Rear wheel brakes
    • One-button telescoping handlebar
    • One-hand release, pivoting bumper bar for easy loading
    • An easy to clean, single piece bumper bar
    • X-Large easy-access basket with 30 lb. weight limit
    • Fabrics are removable and washable
    • All-weather protection with included Toddler Seat Rain Shield and Bug Shield

    Bassinet Features

    • Large sleeping area
    • Zip-out, water-repellant inner liner and boot cover are easy to remove and clean keeping baby’s sleeping surface dry and comfortable
    • The back of the Bassinet canopy unzips for additional airflow, and the pop-out sunshade shields your child from harmful UV rays, keeping baby cool and comfortable
    • The perforated mattress pad and vented base allow for added breathability creating a truly comfortable and safe resting space for your baby
    • Depth and ventilation provide a safe overnight sleeping solution
    • Snaps into the Bassinet Stand for a secure and elevated fixture for baby to rest easy (sold separately)
    • Includes Bassinet Bug Shield and Storage Bag

    Specifications

    • Open dimensions: 36”L x 25.7”W x 39.5”H
    • Folded with seat attached: 17.3”L x 25.7”W x 33.3”H
    • Folded without seat attached: 13″ L x 25.7″ W x 32″ H
    • Weight of Frame + Seat: 27 lbs
    • Weight of Frame: 20 lbs
    • Weight of Seat: 7 lbs
    • Weight of Bassinet: 8.8 lbs
    • Bassinet suitable for infants up to 20 lbs, and 25" longToddler Seat suitable from 3 months to 50 lbs

    What's Included:  Frame + Basket, Wheels, Bassinet, Bassinet Bug Shield, Bassinet Storage Bag, Toddler Seat + Canopy, Toddler Seat Rain Shield, Toddler Seat Bug Shield and Bumper Bar.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 52304882148

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    4.3 ★★★★★
    Based on 5 reviews
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    Product Reviews
    D
    Verified Purchase
    David Taylor
    Fort Morgan, US
    ★★★★★ 5
    If you're developing games with Godot, you need this book
    Format: Paperback
    Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on September 4, 2019
    L
    Verified Purchase
    L. Hall
    New York, US
    ★★★★★ 5
    I didn’t really get a full grasp until reading the philosophy behind Godot.
    Format: Paperback
    Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 24, 2019
    W
    Verified Purchase
    W. Vincent
    Battle Creek, US
    ★★★★★ 3
    Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
    Format: Paperback
    Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 11, 2018
    C
    Verified Purchase
    Catboy
    Massapequa, US
    ★★★★★ 5
    Great for newcomers to Godot
    Format: Paperback
    Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 13, 2019
    C
    Verified Purchase
    Christina
    Los Angeles, US
    ★★★★★ 3
    Godot, a Beautiful Engine that is Great for any Budding Developer
    Format: Kindle
    My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on July 8, 2019

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