SKU: 53163661854
planting sweet chestnut seeds

planting sweet chestnut seeds Badgersett Chestnut SEEDS (March 2024 Shipping) – Experimental Farm Network Seed Store

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planting sweet chestnut seeds Badgersett Chestnut SEEDS (March 2024 Shipping) – Experimental Farm Network Seed Store*****We had intended to begin shipping chestnut seeds on Tuesday, March 19th. However due to the cold temperatures we will be delaying this until it warms up. Thanks for your patience. IMPORTANT ORDER NOTE: If you order any other seed packets, seed garlic, or anything else on our website in the same order as chestnut seeds, these other items will not ship until we are ready to ship the chestnut seeds all together in the same order! Please place two

*****We had intended to begin shipping chestnut seeds on Tuesday, March 19th. However due to the cold temperatures we will be delaying this until it warms up. Thanks for your patience.

IMPORTANT ORDER NOTE: If you order any other seed packets, seed garlic, or anything else on our website in the same order as chestnut seeds, these other items will not ship until we are ready to ship the chestnut seeds all together in the same order! Please place two separate orders if you need any other items shipped immediately.

SHIPPING RESTRICTION NOTICE: By law we are not shipping chestnut seeds to California, Oregon, or Washington. We are also not shipping them internationally.

IMPORTANT SEED STORAGE NOTE: We have been storing these seeds in our fridge at about 35°F since we have had them in our possession going back to October. In March and April we typically observe the seed begin to germinate in the fridge. These seeds have went through the necessary cold stratification and could be ready to begin germinating anytime. So feel free to keep them in the fridge when you get them, or plant them.

Badgersett/EFN Chestnut and Hazelnut Limit Agreement: By purchasing these seeds you are agreeing to the terms and conditions found at this link.

  

Castanea spp. (complex interspecific hybrids)

Origin: Badgersett Research Farm, Canton, Minnesota 

Improvement status: Breeding population (cultivated, semi-domesticated, genetically diverse "hybrid swarm")

Life cycle: Perennial

Pricing options:

10 seeds for $25 ($2.50 each)

25 seeds for $56.25 ($2.25 each)

50 seeds for $100 ($2 each)

100 seeds for $150 ($1.50 each)

200 seeds for $250 ($1.25 each)

300 seeds for $375 ($1.25 each)

400 seeds for $500 ($1.25 each)

500 seeds for $625 ($1.25 each)

We're incredibly excited to be offering Badgersett chestnut seeds here for the first time in nearly a decade. Developed by Philip Rutter of Badgersett Research Farm in Canton, Minnesota, Badgersett hybrid chestnuts comprise a highly genetically diverse, multi-generational, multi-species hybrid swarm of 5 species of chestnut — primarily American chestnut (C. dentata) and Chinese chestnut (C. mollissima), but also including contributions from Japanese (C. crenata) and European chestnuts (C. sativa), and Chinese dwarf chinquapins (C. seguinii) — created with the goal of combining the valuable traits of the various species into high-performing all-purpose trees with exceptional cold-hardiness.

Badgersett has been breeding, testing, and selecting chestnuts at their home farm in southeast Minnesota since the early 1980s, and the seeds we're offering come from selected mother trees that are productive and have good nut qualities, while also having withstood 3-4 decades of severe Minnesota winters (multiple winters with low temps of -35° to -40° F). They also have good to excellent tolerance to chestnut blight. 

Most of our seed parents withstood the most recent "test winter" of 2018-2019 — which combined a warm late fall with a rapid shift to deep cold in early November, along with two nights of -40°F in January only days after temperatures in low 40s, followed by continued deep cold in February and March — all with minimal to no damage. Trees have also continued to produce well in this year's exceptional drought — the most severe drought classification used by the UNL National Drought Monitor — although the drought has made many of the nuts smaller than usual (this should not impact the health of your trees or subsequent generations at all).

The diversity of the Badgersett parent trees will manifest itself in a great diversity of chestnut phenotypes among seedlings, with some bearing smaller, sweeter, fuzzier seeds quite similar to the nearly lost American chestnuts, while others will be bigger, starchy, and smooth, like Chinese chestnuts, and still others will be intermediate between those two extremes. The plants themselves have been selected to be relatively compact and productive nut-bearing trees, though some trees that are more of the tall timber type may crop up as well.

All told, these chestnuts come from very impressive trees that have stood the test of time and the elements, including climate, pests and disease. However, like any genetically diverse population, some progeny will be more desirable than others. Some have the potential to be exceptional, no doubt about it. But in an open-pollinated, genetically-diverse orchard like Badgersett's, the nuts from selected trees are pollinated by all of the rest of the trees. This can cut both ways. 

As we enter into an uncertain ecological future beset with volatility from climate change and environmental degradation, we believe it is absolutely imperative for the agroforestry practitioners of the world to be trialing trees from genetically diverse populations like Badgersett's. Diversity means resilience. Thank you for doing your part to help our species adapt to the ever-changing world of tomorrow!

Two notes on storing and handling chestnut seed: In order to germinate in the spring, chestnuts need to be kept cool (32-40F) and moist for 2-3 months. The easiest way to do this is to store them in slightly vented plastic bags in the fridge. Do this immediately after receiving your seeds in the mail. You can add slightly moist (not damp!) peat moss to the bag to help retain moisture, if necessary; this is usually helpful for small amounts of seed. Chestnut seed CANNOT FREEZE! They will die if frozen. 

Second, chestnuts need to be grown in a rodent-proof situation. This usually means protected by 1/4" hardware cloth, either in a greenhouse or a rodent-proof nursery bed. Do not just plant them directly in the soil without protection, they will almost always be eaten by rodents or birds.

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C
Christopher West
Pawtucket, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Waukegan, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Lexington, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Lake Worth, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025

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