SKU: 58265313947
kim seybert tiger lily candle

kim seybert tiger lily candle The Small Candle - Tuileries

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Description

kim seybert tiger lily candle The Small Candle - TuileriesTuileries Candle Floral & Fruity Chypre by Trudon For its 380th anniversary, Trudon dives back into history and launches a new collection named Tuileries: the new scent available in four candle sizes and a diffuser hints back at the French heritage and the countless stories it holds. The Tuileries collection finds its inspiration in a rare document kept at the French National Archives: The Gazette des Atours de la Reine. In what seems like an ordinary

Tuileries Candle - Floral & Fruity Chypre by Trudon

For its 380th anniversary, Trudon dives back into history and launches a new collection named Tuileries: the new scent – available in four candle sizes and a diffuser – hints back at the French heritage and the countless stories it holds.

The Tuileries collection finds its inspiration in a rare document kept at the French National Archives: The Gazette des Atours de la Reine. In what seems like an ordinary notebook, countess Geneviève d’Ossun – a French courtier who served as lady-in-waiting and first maid of honor to Marie Antoinette – gathered many fabric samples used to tailor the sovereigns’ many dresses and royal outfits.

The fragrance was conceived as an homage to the rose, the Queen’s favorite flower throughout her life.

Features

Petite Candles: Quite the ideal companion. An easy size to travel with, La Petite Bougie blends in wherever it goes and can easily turn into the perfect gift.

  • Dimensions: H: 6,5 cm Ø: 5,5 cm
  • Weight: 70g
  • Burning time: 18 to 20 hours

Classic Candles: A Trudon classic, the Classic Candle fits all occasions; perfumes each and every room. Available in all scents, it is the most iconic.

  • Dimensions: H: 10,5 cm Ø: 9 cm
  • Weight: 270g / 9.5 oz
  • Burning time: 55 to 60 hours

Intermezzo Candles: It stands out: with three wicks, the Intermezzo Candle is best placed in large rooms, where it will adorn a chimney or an elegant dinner table.

  • Dimensions: H: 16 cm Ø: 13,5 cm
  • Weight: 800g / 28 oz
  • Burning time: 110 to 120 hours

Great Candles: It is impressive: with 5 wicks, the Great Candle can be staged inside as well as outside. Sculptural, it loves the sight of a grand staircase or jardin à la française.

  • Dimensions: H: 21,5 cm Ø: 18 cm
  • Weight: 3 kg / 105 oz
  • Burning time: more than 300 hours

Candle Anatomy

  • The Wax: The wax formulas of the Trudon candles are the fruit of specific developments which are the source of its exceptional olfactory and burning qualities. When correctly taken care of, no smoke leaves a Trudon candle and no wax is left on the sides of the glass.
  • The Wick: The wicks are made of cotton. One can find many types of wicks, characterized by their weaving and their diameter. The wicks are chosen depending on the shape and size of the glasses, as well as the burning characteristics of each candle.
  • The Emblem: Our emblem is inspired by a bas relief found at the old Royal Wax Manufacture which used to belong to the Trudon family. Situated in Antony, near Paris, it now belongs to the Church. Nowadays the domain hosts the nuns of the Saint-Joseph de Cluny congregation.
  • The Glass: Each glass is unique and hand-crafted in Tuscany. Their shape is inspired by champagne buckets.

Notes

  • Head Notes: Pink berry, Blackcurrant, Mandarin
  • Heart Notes: White Flowers, Raspberry, Geranium, Rose
  • Base Notes: Musk, Patchouli, Sandalwood, Vanilla
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SKU: 58265313947

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Rick N
Battle Creek, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Port Orchard, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
New York, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Massapequa, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025
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Seth Johnson
Draper, US
★★★★★ 5
A book about making games that's as fun as playing them
Format: Paperback
If you want a book about making games that's as fun as the games you like to play, Level Up is the book you're looking for. Scott Rogers doodles and jokes as he guides you through not just the basics of game design but through level after level of the challenges that come up in game design and production, sharing tools and wisdom that will put you far ahead of anyone just trying to simply copy their favorite game. Games and the industry that makes them are always changing, so it's exciting to see Scott update Level Up to its third edition with his latest takes and tricks (and even maybe a new joke or two.) Scott doesn't just make games, he truly loves games--and if you love games, he wants to help you make games too. Grab a copy, and get ready to have some fun! (Disclosure: The publisher was nice enough to send me a copy for review, but they were too late--I had already bought a copy. The additional book has been passed on to a local school game design club.)
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Reviewed in the United States on April 4, 2025

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