SKU: 64298969200
cedarcraft self-watering elevated planter assembly instructions

cedarcraft self-watering elevated planter assembly instructions Self-Watering Cedar Planter (22" x 48" x 30"H)

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Description

cedarcraft self-watering elevated planter assembly instructions Self-Watering Cedar Planter (22" x 48" x 30"H)Built in self watering system supports plant hydration Tool free, assembles in minutes Raised design supports comfortable gardening without bending Crafted from beautiful, natural Western Red Cedar Ideal for patios, balconies, and backyards Designed to combine function with beauty Description The Self Watering Cedar Planter is designed for both first time gardeners and experienced growers. Its made for those who value simplicity and ease in their

  • Built-in self-watering system supports plant hydration
  • Tool free, assembles in minutes
  • Raised design supports comfortable gardening without bending
  • Crafted from beautiful, natural Western Red Cedar
  • Ideal for patios, balconies, and backyards
  • Designed to combine function with beauty

 

Description

The Self-Watering Cedar Planter is designed for both first-time gardeners and experienced growers. It’s made for those who value simplicity and ease in their outdoor routine. With its clean lines, all-cedar construction, and thoughtful features, it offers a beautiful way to grow herbs, vegetables, or flowers without daily upkeep. The built-in reservoir supports steady hydration, while the elevated design means you can plant, tend, and harvest comfortably—all with no tools required for assembly.

No yard? No problem. This planter is ideal for balconies, patios, decks, and other small outdoor spaces where traditional gardening isn’t an option. Whether you're starting your first patio garden or expanding your growing space, the Self-Watering Cedar Planter brings style, flexibility, and a thriving garden within easy reach—all season long.

Features:

  • Self-Watering System (6-gallon reservoir) reduces watering frequency and delivers consistent soil moisture
  • Elevated, Ergonomic Design: Reduces bending and physical strain
  • Natural Western Red Cedar: Resistant to decay and free from chemicals
  • Cedar Wood Legs: Seamless, cohesive design from top to bottom
  • Tool-Free Assembly: Quick and simple setup
  • Water Level Indicator & Fill Tube: Makes it easy to monitor and refill as needed
   
Specifications

Feature

Details

Product 

 Self-Watering Cedar Planter

Dimensions

 49" L × 22.5" W × 30" H

Planting Area

 45.7" L × 19.5" W × 7.6" D

Material

 Untreated Western Red Cedar

Water Reservoir

 6 Gallon Capacity

Soil Capacity

 4.0 Cubic Feet

Finish

 Natural Cedar

Assembly

 Tool-Free

Weight

 ~35 lbs

Manufactured

 Canada

Ideal For

 Herbs, vegetables, flowers, and shrubs

Sustainability

 PEFC-Certified, responsibly harvested cedar

Additional Features

 Built-in water level indicator and fill tube, Cedar is naturally rot-resistant

Maintenance

 Cedar will naturally weather to a silvery grey if left untreated outdoors

Instructions

Assembly Instructions

 


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SKU: 64298969200

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Aurian Finney
Grantham, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Boise, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Pawtucket, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Birmingham, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Fort Morgan, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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