SKU: 67710124883
succulent little jewel

succulent little jewel Pachyveria Glauca 'Little Jewel' (4 inch) 1 Plant

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Description

succulent little jewel Pachyveria Glauca 'Little Jewel' (4 inch) 1 PlantAbout Pachyveria Glauca 'Little Jewel' Pachyveria Glauca 'Little Jewel' belongs to the Pachyveria genus, which is a cross between Pachphytum and Echeveria. Glauca 'Little Jewel' features tapered cylindrical foliage, forming a structural spikey rosette that seems like a jewel. The grayish powdery blue leaves with reddish tips and violet tones would turn into dark maroon when the sunlight exposure is sufficient as much as it loves. The inner pinkish and

-About Pachyveria Glauca 'Little Jewel'-

Pachyveria Glauca 'Little Jewel' belongs to the Pachyveria genus, which is a cross between Pachphytum and Echeveria. Glauca 'Little Jewel' features tapered cylindrical foliage, forming a structural spikey rosette that seems like a jewel. The grayish powdery blue leaves with reddish tips and violet tones would turn into dark maroon when the sunlight exposure is sufficient as much as it loves. The inner pinkish and outsider peach-colored flowers appear on raceme in late winter, adding appeal to your disk or home garden with their unique shape and color.

-How to care for Pachyveria Glauca 'Little Jewel'-

Sun/Location: Pachyveria Glauca 'Little Jewel' prefers adequate diffused light that is bright and airy. Provide shade or move the potted plant indoors to avoid being sunburnt in the heat of the summer.

Soil/Pot: Pachyveria Glauca 'Little Jewel', like most succulents in the Crassulaceae family, is resistant to poor soils as long as it is well-drainage and permeable. Repot in spring every 1~2 years and cut off the old necrotic roots. Add a moderate amount of fungicides into the soil for mealybugs prevention.

Watering: Pachyveria Glauca 'Little Jewel' is greatly susceptible to rot in hot and humid conditions, especially in summer. The soak-and-dry is an ideal method to maintain moderate moisture. It means time to water if the thick, fleshy leaves turn wilted.

-More information-

Primary color: Grayish Powdery Blue
Secondary color: Deep Maroon
Bloom color: Pinkish-Orange, Pale Yellow.
Cold hardiness: Zone 9a to 11b (from 20 °F to 50 °F)
Product format: Rooted in 4" pot
Suitability: Balcony, Window, Rock Garden, Container, Terrariums
Propagation: Leaf, Cutting
Special characteristic: Low maintaince, Pet Safe
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SKU: 67710124883

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4.0 ★★★★★
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Tinkerer
Lake Worth, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
West Palm Beach, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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