SKU: 76250588277
cybex finland

cybex finland Cybex® Melio™ Carbon Stroller Chocolate Brown – Evitas

Sale price$25.36 Regular price$28.18
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Ships within 48 hours · Estimated delivery Aug 28 - Sep 2

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Description

cybex finland Cybex® Melio™ Carbon Stroller Chocolate Brown – EvitasUltra light stroller for city walks Cybex Melio Carbon is an exceptionally lightweight city stroller designed for parents who want the perfect combination of comfort, practicality and elegant design. With its advanced carbon fiber frame construction, it weighs only 5. 9 kg, making it easy to carry and maneuver in urban environments. The stroller is ideal for everyday errands, public transport rides or walks through city streets. Thanks to its

Ultra-light stroller for city walks

Cybex Melio Carbon is an exceptionally lightweight city stroller designed for parents who want the perfect combination of comfort, practicality and elegant design. With its advanced carbon fiber frame construction, it weighs only 5.9 kg, making it easy to carry and maneuver in urban environments.

The stroller is ideal for everyday errands, public transport rides or walks through city streets. Thanks to its lightweight structure and compact folding design, it is the perfect companion for active families.

Comfort from birth

The Melio Carbon can be used from birth, as it includes a special Newborn Nest insert that provides proper support for newborns. The backrest can be adjusted with one hand into a fully flat reclining position, ensuring optimal comfort for resting or sleeping.

The seat is reversible, allowing your child to sit facing forward or toward the parent.

Perfect for urban life

The breathable mesh backrest allows excellent airflow and helps maintain a comfortable temperature even on hot days. When the insert is removed, cool air circulates through the mesh back panel, providing additional comfort during summer walks.

The stroller is designed as a travel system, meaning you can attach the Melio Cot carrycot or a Cybex infant car seat (with adapters).

Usage:

  • Suitable from birth up to approximately 3 years
  • Maximum weight capacity: 15 kg
  • Compatible with a newborn carrycot
  • Car seat attachment possible as a travel system

Dimensions and weight:

  • Dimensions (open): approx. 82–91 x 49 x 96.5–107 cm
  • Dimensions (folded): approx. 59 x 49 x 29 cm
  • Stroller weight: 5.9 kg

Features:

  • Ultra-light stroller with carbon fiber frame
  • Reversible seat (forward-facing or parent-facing)
  • Fully flat reclining backrest
  • One-Pull Harness system for quick fastening
  • XXL sun canopy
  • Breathable mesh backrest
  • Compact folding
  • Suspension for a comfortable ride
  • Spacious shopping basket

Care instructions:

  • Fabric covers machine washable at 30 °C

Included in the price:

  • Melio Carbon frame with wheels
  • Seat unit (fabric and structure)
  • Shopping basket
  • Front bumper bar
  • Sun canopy
  • Newborn Nest insert
  • Comfort seat insert
  • User manual

Warranty: 3 years

Shipping Notes
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Exchange/Return Notes
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SKU: 76250588277

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4.7 ★★★★★
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Sarah Sofía Ortiz Campos
Lowell, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Belleville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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