SKU: 82173309212
heirloom sunflower seeds for planting

heirloom sunflower seeds for planting Organic Sunflower Seeds — 'Mammoth Grey Stripe' – Back to the Roots

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Description

heirloom sunflower seeds for planting Organic Sunflower Seeds — 'Mammoth Grey Stripe' – Back to the RootsOverview With stunning blooms from mid summer to early fall, sunflowers bring summer vibes to the garden like no other plant. Flowers come in many colors (yellow, orange, maroon, and more) but they are commonly bright yellow with dark brown centers anywhere from 4 to 12 inches in diameter! These iconic blooms are a beautiful addition to any garden. Sunflowers have two distinct growing habits, depending on the variety: Single stem varieties produce one

Overview

With stunning blooms from mid-summer to early fall, sunflowers bring summer vibes to the garden like no other plant. Flowers come in many colors (yellow, orange, maroon, and more) but they are commonly bright yellow with dark brown centers anywhere from 4 to 12 inches in diameter! These iconic blooms are a beautiful addition to any garden.

Sunflowers have two distinct growing habits, depending on the variety:

Single-stem varieties produce one flower for every seed, though blooms can reach up to 12 inches in diameter. 

Branching varieties produce multiple smaller blooms per plant that branch off of the main stem. 

Conditions

Sunflowers prefer fertile, well-draining soil that’s loose and deep. Ensure it is high in organic matter, as sunflowers feed heavily. Sunflower stems can grow tall, so ideally find a sheltered spot out of danger of heavy winds to limit the risk of weather damage. For optimal blooms and large plants, provide full sun (6+ hours of direct sunlight per day). Note - sunflowers may shade parts of the garden because they are so tall. Plant them in the northernmost section of the garden to prevent them from shading your other plants. 

Planting

Plant sunflowers directly outdoors in the garden after all danger of last frost. Use our grow calendar tool to find specific planting dates for your region! Seeds germinate in 7-14 days.

Plant seeds ½" deep in groups of 3, and space the groups 12-24" apart, depending on the variety. Note - single stem varieties can be planted more closely together, around 6-12". Firm soil lightly, water and keep evenly moist. Thin to one seedling per group when seedlings have two sets of leaves.  

Pests and Disease

Remove plants after they are killed by frost in fall to avoid disease issues the following year.

Harvest

Sunflowers can be left in the garden through blooming or cut for flower arrangements shortly after bloom. To harvest the seeds, cut the heads off after the stalks are quite dry and flower heads begin to turn yellow and droop. Cut flower-heads with a foot of the stalk attached. Hang heads in a warm, dry, well-ventilated place so the seeds may fully ripen and dry. 

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SKU: 82173309212

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Marcin Antkiewicz
Cuba, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
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David
Lexington, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
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mohammed
Boise, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Lexington, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Louisville, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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