SKU: 82489671703
scythe organic herbicide

scythe organic herbicide Scythe Herbicide

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Description

scythe organic herbicide Scythe HerbicideScythe Herbicide Scythe Herbicide is a contact non selective, broad spectrum, foliar applied herbicide. This product will only control actively growing emerged green vegetation. It provides burndown of both annual and perennial broadleaf and grass weeds, as well as most mosses and other cryptogams. The degree of burndown and the longevity of control is less when the plants are inactive, mature, or biennial perennial types. This product is not

Scythe Herbicide

Scythe Herbicide is a contact non-selective, broad spectrum, foliar-applied herbicide. This product will only control actively growing emerged green vegetation. It provides burndown of both annual and perennial broadleaf and grass weeds, as well as most mosses and other cryptogams. The degree of burndown and the longevity of control is less when the plants are inactive, mature, or biennial/perennial types. This product is not translocated. It will burn only those plant parts that are coated with spray solution. This product is a non-volatile, emulsifiable concentrate. It can be applied through most standard or field type sprayers after dilution and mixing with water in accordance with label instructions. For best results, uniform and complete coverage of target plants is required. Visible effects on most weeds occur within hours. This product does not damage mature, non-green, woody parts of plants. Cool weather following treatment slows the activity of this product and delays or reduces visual effects. This product provides no residual weed control. Repeat treatments will be necessary for new plants emerging from seed or regrowth of treated vegetation. Should residual control be desired, use a product labeled for the use situation.

Rate of use: Use the following percentage solutions (volume/volume) to deliver 75 to 200 gallons of the spray solution per acre through boom, hand-held equipment, or high volume equipment.
  • Use a 3-5% solution for control of annual weeds, mosses and cryptogams. Use the lower rate in the rate range for young, succulent and actively growing weeds and the higher rate for weeds greater than six inches in height or in the flowering stage.
  • Use higher rate for control of mosses, lichens, and other cryptogams on structures and surfaces.
  • Use a 5-7% solution for burndown of perennial herbaceous plant, weeds in a later stage of growth and control of sucker growth.
  • Use the highest rate for perennial weeds at or beyond the flower stage or when the plants have "hardened".
  • Use a 7-10% solution when maximum vegetative burndown, edging, or foliar trimming is desired.
  • Repeat application as required to maintain desirable level of weed control and to control plants emerging from seed and underground parts.

Active ingredients: Pelargonic Acid*: 57.0% 

*Contains 4.2 pounds of pelargonic acid per U.S. gallon 
**Contains petroleum distillates



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SKU: 82489671703

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4.7 ★★★★★
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Guanxiong Xue
New York, US
★★★★★ 5
go o o o o
Format: Paperback
go o o o o d
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2014
R
Verified Purchase
Ryan
Lexington, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Charles
Draper, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Natrona Heights, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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Verified Purchase
bOB wALTERS
San Leandro, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018

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