SKU: 84337971372
monstera ikea plant

monstera ikea plant Monstera deliciosa

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Description

monstera ikea plant Monstera deliciosaMonstera deliciosa Monstera deliciosa is the classic green Monstera: a large tropical aroid with a climbing main stem, thick aerial roots and broad leaves that become larger and more divided as the plant matures. Juvenile leaves usually start smaller and less divided, while established growth can produce broad blades with deep splits and internal fenestrations. Indoors, Monstera deliciosa grows as a liana with a lengthening stem, spreading petioles

Monstera deliciosa

Monstera deliciosa is the classic green Monstera: a large tropical aroid with a climbing main stem, thick aerial roots and broad leaves that become larger and more divided as the plant matures. Juvenile leaves usually start smaller and less divided, while established growth can produce broad blades with deep splits and internal fenestrations.

Indoors, Monstera deliciosa grows as a liana with a lengthening stem, spreading petioles and aerial roots that help it attach as it gains height. A firm pole, plank or similar support keeps the vine guided before the upper growth becomes heavy.

How Monstera deliciosa leaves mature

  • Growth habit: A climbing aroid with a thickening stem and aerial roots from the nodes.
  • Leaf form: Mature leaves become glossy and broad, often with deep splits and internal holes.
  • Climbing support: Vertical support holds the vine upright and keeps heavier leaves from pulling the stem outward.
  • Indoor expectation: Flowers and fruit belong to the species biology but are rare indoors.

Monstera deliciosa habitat and indoor growth

Monstera deliciosa is native from parts of southern Mexico to Guatemala, where it grows in wet tropical forest. Thick roots need moisture, organic material and oxygen, so open aroid substrates with reliable drainage suit indoor plants better than dense compost.

The species belongs to Araceae and can produce a spadix with a surrounding spathe when mature. Fruit production is mainly relevant in suitable tropical outdoor climates; indoors, the plant usually stays in foliage growth, with leaf size, stem structure and climbing habit changing as it matures.

How to grow Monstera deliciosa indoors

  • Light: Place in bright filtered light; strong midday sun can scorch large exposed leaves.
  • Watering: Water thoroughly once the upper part of the potting mix has dried, then let the pot drain.
  • Root zone: Use a chunky mix with bark, fibre and mineral drainage so thick roots receive oxygen.
  • Temperature: Keep warm and away from cold draughts; this species is not frost tolerant.
  • Support: Add a pole or board early, before the main stem bends under mature growth.
  • Feeding: Feed moderately once broad new leaves are expanding, then reduce fertiliser if the mix stays cool or growth slows.
  • Repotting: Repot when thick roots press against the pot or lift the plant, keeping the main stem supported before and after the move.

Common Monstera deliciosa growth problems

  • Yellowing lower leaves: Check for wet substrate, poor drainage or roots sitting in water.
  • Dry brown edges: Review watering rhythm, root dryness, heat exposure and direct sun contact.
  • Small new leaves: Check maturity, root space, support, temperature and light.
  • Leaning stem: Tie the main vine to support, keeping ties away from petioles and new growth.

Monstera deliciosa toxicity and handling

Monstera deliciosa contains needle-like calcium oxalate crystals. Chewed leaves, stems or unripe plant parts can irritate the mouth and throat, and fresh sap may irritate skin.

Botanical name of Monstera deliciosa

Monstera deliciosa Liebm. was published in 1849 and belongs to Araceae. Monstera refers to the unusual mature leaf form, while deliciosa points to the edible ripe fruit produced by mature plants in suitable tropical conditions.

Given space and support, Monstera deliciosa develops from a compact young plant into a long-term climbing aroid with broad mature leaves.

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Aurian Finney
San Leandro, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Iowa Mama
Lowell, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Lexington, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Battle Creek, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Lowell, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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