SKU: 85495249183
white mountain lily

white mountain lily Giant White Fawn Lily Seeds (Erythronium oregonum) — Northwest Meadowscapes

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Description

white mountain lily Giant White Fawn Lily Seeds (Erythronium oregonum) — Northwest MeadowscapesThis is one of the most deeply enigmatic wildflowers weve encountered, a mysterious forest dweller, blooming as a large, white, ghostly apparition for a brief window of time in the spring, then disappearing back underground to a seemingly infinitely long lived hidden bulb. Its like a dream, making you wonder if the plant was really ever there. Fawn lilies (which occur across the northern Pacific rim), are apparently edible, although we cant imagine

This is one of the most deeply enigmatic wildflowers we’ve encountered, a mysterious forest dweller, blooming as a large, white, ghostly apparition for a brief window of time in the spring, then disappearing back underground to a seemingly infinitely-long lived hidden bulb.

It’s like a dream, making you wonder if the plant was really ever there.

Fawn lilies (which occur across the northern Pacific rim), are apparently edible, although we can’t imagine eating one. The giant white fawn lily, one of our more widely distributed species produces interesting leathery, reptilian leaves that are mottled in color – mostly green and brown – a kind of dappled camouflage perhaps, like a sleeping fawn in the forest.

Occurring from British Columbia south to California, this plant typically appears on rocky ground in pristine coast range mountains, rain forests, and forest clearings. Yet, it probably once was more common elsewhere – in breezy low elevation meadows and prairies –places without summer heat – but where more exposed to human observers, it may have been harvested to exhaustion, paved over, or fed upon by beasts and boars. All of that said, it can probably grow in a Seattle or Portland backyard with some care and protection.  

The precise germination and growth requirements of this plant are a mystery to us. Like other bulb producing plants we recommend trying to sow in late summer or fall, outside, in containers that are left exposed to the rain and elements in partial shade, all winter. Seedlings usually emerge very briefly in the first spring, as a tiny, single, grass-like stalk (so small you might miss it if you are not paying attention). These little green tendrils appear for mere days or weeks, before retreating underground to remain dormant for the next 11 months. The second year they repeat this, but are slightly bigger, with a few more leaflets, again for only a brief few days or weeks. The third year they do the same, but are slightly bigger still. By the 3-to-4-year time frame there is usually a small but recognizable little bulb that can be carefully and gently transplanted into a permanent location. From there, expect another several years before the first plants emerge. This is not a instant-gratification species. It is one that can be a challenge even to germinate.  

Giant white fawn lily seems to prefer well-drained soil, and at maturity is a bit over 1-foot in height.

Approximately 30 seeds (0.2 grams).

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Xiaomeng Han
Carnegie, US
★★★★★ 5
Five Stars
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
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★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
West Palm Beach, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
San Leandro, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Omaha, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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