SKU: 7260183347
modern inuit snow goggles

modern inuit snow goggles Inuit Goggles

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Description

modern inuit snow goggles Inuit GogglesThe Travis is our flagship model, inspired by the original design of Inuit goggles crafted from hollowed ox bone. Made with precision 3D printing using PLA, these goggles recreate the intricate grooves that have defined their elegance for centuries. Historically, the craftsmanship required to carve this piece made it an exclusive status symbol. Brought back into the spotlight by trap star Travis Scott, The Travis reclaims its throne in the 21st

The Travis is our flagship model, inspired by the original design of Inuit goggles crafted from hollowed ox bone. Made with precision 3D printing using PLA, these goggles recreate the intricate grooves that have defined their elegance for centuries.

 Historically, the craftsmanship required to carve this piece made it an exclusive status symbol. Brought back into the spotlight by trap star Travis Scott, The Travis reclaims its throne in the 21st century as the most stylish and iconic pair of sunglasses in history, blending timeless elegance with modern innovation.

 Each piece is one-of-a-kind and meticulously hand-refined by Italian artisans.

 

Our 3D Printed Inuit Goggles are the contemporary homage to the first pair of sunglasses ever created by the human species. 

Crafted with the spirit of innovation, these goggles are a modern interpretation of the ancient Inuit eyewear known as ilgaak (ᐃᓪᒑᒃ) in Inuktitut and Nigaugek in Central Yupik, used for centuries by the indigenous peoples of the Arctic to protect against the blinding glare of the sun on snow.

Our goggles are designed and made in Italy with a deep respect for this heritage, merging the timeless wisdom of Inuit craftsmanship with cutting-edge 3D printing technology. The result is a durable, lightweight frame that carries the essence of Inuit ingenuity into the present day.

This product is based on an original open-source design licensed under Creative Commons Attribution 4.0 (CC BY 4.0).
The original design has been modified and adapted by Inuit Goggles. 

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SKU: 7260183347

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4.3 ★★★★★
Based on 16 reviews
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W
Whiting, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 1, 1999
D
Verified Purchase
david shen
Natrona Heights, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
M
Mike Reed
Alexandria, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
C
Verified Purchase
cybereality
Fort Morgan, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
Louisville, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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