SKU: 27034019380
silla stokke steps

silla stokke steps Silla Stokke® Steps™ Black-Black – Stokke Mexico

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Description

silla stokke steps Silla Stokke® Steps™ Black-Black – Stokke MexicoTodas las necesidades familiares, en cada paso del camino Parte del sistema de asientos de Stokke Steps Puede usarse desde el nacimiento con la hamaca para bebs ( se vende por separado) Se ajusta fcilmente al crecimiento del nio sin necesidad de herramientas El Baby Set y la bandeja hacen las comidas ms fciles y cmodas ( se venden por separado) Acerca al nio a la mesa familiar. Garanta y Certificados Mostrar ms A partir de los 3 aos Las patas de la

Todas las necesidades familiares, en cada paso del camino

- Parte del sistema de asientos de Stokke® Steps™

- Puede usarse desde el nacimiento con la hamaca para bebés ( se vende por separado)

- Se ajusta fácilmente al crecimiento del niño sin necesidad de herramientas

- El Baby Set y la bandeja hacen las comidas más fáciles y cómodas ( se venden por separado)

- Acerca al niño a la mesa familiar.

Garantía y Certificados

Mostrar más

A partir de los 3 años Las patas de la silla Stokke® Steps™ están hechas de madera de haya europea duradera. Éste es un material macizo y natural, y por lo tanto tiene una superficie rica, con estructura, variación de patrones y combinaciones de colores naturales. La silla viene con piezas de plástico blancas con detalles en gris.

 

- Puede utilizarse en conjunto con la hamaca Stokke® Steps™ para acercar a tu bebé recién nacido a la mesa, y con el Baby Set de Stokke® Steps™ para crear una trona ( se venden por separado)

- El niño podrá sentarse en la mesa y disfrutar de las comidas con la familia

- El asiento y el respaldo de forma redondeada brindan una ergonomía óptima

- El reposapiés es fácil de regular, se monta sin herramientas y permite al niño subir y bajar de la silla libremente

- Diseño escandinavo contemporáneo

Especificaciones

Tamaño del producto (cm/pulg)

Ancho: 43 cm x Alto: 71 cm x Profundo: 61 cm / Ancho: 16.9 in x Alto: 28 in x Profundo: 24 in


Peso (kg/lb)

5.13 kg / 11.3 lb


Peso para un uso apropiado (kg/lb)

84 kg / 187 lb


Garantía extendida

3 (años)


Diseño

Tore Vinje Brustad, Andreas Murray, Anders August Kittilsen

Que incluye

Instrucciones/Documentos


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SKU: 27034019380

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Aurélien
Boise, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Waukegan, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lowell, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Birmingham, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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