SKU: 12734907163
trailer tents for camping

trailer tents for camping 7' Torsion TreeHaus Camper | LittleGiant Trailer

Sale price$26.18 Regular price$29.09
Save 10%

Pay in installments of $7.27 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 2 - Aug 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

trailer tents for camping 7' Torsion TreeHaus Camper | LittleGiant TrailerThe LittleGiant TreeHaus Camper is a modular cargo, utility, and camping trailer system ideal for use as the all in one adventure solution. Enjoy the performance driven construction and pick up bed functionality of the LittleGiant Trailer for hauling all your gear on the highway or the high country, while converting into our roomiest tent trailer at your destination. Featuring lightweight aluminum deck panels and fittings for extending outward from

The LittleGiant TreeHaus Camper is a modular cargo, utility, and camping trailer system ideal for use as the all-in-one adventure solution. Enjoy the performance-driven construction and pick up bed functionality of the LittleGiant Trailer for hauling all your gear on the highway or the high country, while converting into our roomiest tent trailer at your destination. Featuring lightweight aluminum deck panels and fittings for extending outward from each side of the trailer bed, and a domed tent design with ample standing height, the LittleGiant TreeHaus Camper provides great sleeping and living space for four people and gear.

  • LittleGiant TreeHaus™ Camper Includes: LittleGiant Trailer™, two 84”L x 22”W aluminum deck panels with mounting hardware and storage hardware, end gate camper retrofit hardware, TreeHaus tent shelter

  • Trailer Bed Dimensions: 86” L x 54” W x 24” H solid-walled trailer bed interior carries all forms of cargo, from light-duty industrial equipment, construction material and personal travel and lifestyle gear

  • Camper Dimensions: 84”L x 101”W x 82”H (camper bed setup); 121”L x 74”W x 42”H (overall trailer with TreeHaus system stored inside)

  • Weights: 480 lbs (LittleGiant Trailer), 85 lbs (TreeHaus Camping System)

  • Payload capacity: 1,500 lbs; G.V.W.R: 2,065 lbs

  • Easy Setup: The TreeHaus tent secures over the deck panels and around the trailer perimeter with heavy-duty velcro. The canopy sleeves and eight fiberglass body poles are color coded to aid in set up. The rainfly simply pulls over the canopy and attaches with hook and loop

  • Compact Storage: The tent and the poles are conveniently stored in a small canvas bag weighing 20 lbs, while the two 26 lbs lightweight aluminum deck panels store vertically along the inside side walls of the trailer bed. With the decks compactly stored, the trailer bed interior is available for transport camping, recreation equipment, travel and related lifestyle goods

  • TreeHaus Shelter: Includes tent canopy with rainfly, ten fiberglass body and awning poles, tie-in tent tubing for secure cordless attachment of tent and rainfly to trailer, tie-outs with ground stakes for weather reinforcement, gear loft for flashlights and personal items, Power Port passageway for electrical cords in and out

  • Spacious Interior: The foot print of the TreeHaus tent is the trailer bed and installed deck panel wings that in total measure 101”W x 84” long for 60 sq. ft of living space. Additionally, each end gate fits across the inside width of the trailer body for an expansive 48”L x 101”W raised sleep and living surface way above the ground!

  • Extra Tall: The domed tent gives the interior a special, open and airy feel and the center of the tent is 6’10” high for plenty of headroom

  • Open Breathable Design: Zippered combination screen doors are on each end of the camper, with large mesh bay windows on the sides. The storm fly can be removed revealing a natural skylight roof to let the sun and stars shine in. Finely screened opening keep out bugs and lets in fresh air for great ventilation and beautiful views

  • Tent Canopy: The shelter fabric is made of durable polyester with a 185 denier rated nylon ripstop. A polyurethane coating gives the fabric a 2,000mm PU waterproof rating for a lifetime of use. This is about three times the waterproof rating of a typical tent bought at a sporting goods store

  • Rainfly: 185-denier polyester nylon coated with a 2,000mm polyurethane waterproof rated storm fly clips over the tent for great weather protection and added heat retention

  • Large Bay Windows: Zippered screened bay windows on both sides of the trailer for breezy ventilation, daydreaming, and sight-seeing

Trailer Construction:

  • All-galvanized steel construction with black powder coat finished sheet metal body for lifelong durability, 14ga. x 2” frame tubes, and 18ga. floor, sidewall, end gate sheet metal
  • Integrated C-Channel track on sidewalls for cargo management and modular attachments (84” x 1.625” x 13/16”)
  • Removable front and rear end gates
  • Torsion axle with grease zert bearing lubrication for independent, quiet, rubber dampened suspension, structural body strength, and low maintenance
  • 13 inch silver rim, 24in diameter tires (ST175-80D-13 load range B); 5 x 4.5 bolt hole pattern
  • Jeep style steel Fenders with black powder coat finish
  • A-Frame drawbar for strength and load stability with 2” coupler, 30 lbs tongue weight
  • LED 4” red square stop, turn, taillights with license plate illumination EPDM shielded wire harness with 4-flat electrical plug
  • Trailer marine swivel jack, height adjustable with 5” castor wheel, 1000 lbs rated
  • Swing down stabilizer leveler jacks for mobility and stability both on and off the hitch (12”-18” extended, 650 lbs capacity per jack)
  • 15 inch ground clearance for 15 inch recommended ball height (tow ball not included)
  • Rated for Class I towing or higher
  • Made in the USA
  • Complete bolt-together kit, assembly required
  • Freight shipping takes approximately 3 weeks 
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 12734907163

Discover Niche Categories That Outsell trailer tents for camping

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 30 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
D
David
Cuba, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
New York, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Belleville, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Lake Worth, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025

recommand products