SKU: 84736084525
trekkingrad damen 54 cm

trekkingrad damen 54 cm Airtracks 28 Zoll Damen Trekking Fahrrad Trekkingrad TR.2830 Shimano Acera 24 Gang RD-T3000 schwarz Trekkingbike City Bike Herrenfahrrad Rahmenhöhe 52 56 60 cm M L XL XXL günstig kaufen

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trekkingrad damen 54 cm Airtracks 28 Zoll Damen Trekking Fahrrad Trekkingrad TR.2830 Shimano Acera 24 Gang RD-T3000 schwarz Trekkingbike City Bike Herrenfahrrad Rahmenhöhe 52 56 60 cm M L XL XXL günstig kaufen28" Damen Trekking Fahrrad TR. 2830L Trekkingrad 24 Gang Shimano Alivio RD M3100 SGS Shadow Komfortables Trekkingbike fr Stadt, Freizeit & Touren Das Airtracks TR. 2830L verbindet modernes Design mit zuverlssiger Technik und hohem Fahrkomfort. Dieses 28 Zoll Damen Trekkingrad eignet sich ideal fr tgliche Fahrten in der Stadt, entspannte Wochenendausflge und lngere Touren auf befestigten Wegen. Shimano Alivio Schaltung mit 24 Gngen Die Shimano Alivio

28" Damen Trekking Fahrrad TR.2830L Trekkingrad 24 Gang Shimano Alivio RD-M3100 SGS Shadow

Komfortables Trekkingbike für Stadt, Freizeit & Touren

Das Airtracks TR.2830L verbindet modernes Design mit zuverlässiger Technik und hohem Fahrkomfort. Dieses 28 Zoll Damen Trekkingrad eignet sich ideal für tägliche Fahrten in der Stadt, entspannte Wochenendausflüge und längere Touren auf befestigten Wegen.


Shimano Alivio Schaltung mit 24 Gängen

Die Shimano Alivio RD-M3100 SGS Shadow Schaltung bietet präzise Schaltvorgänge und eine große Übersetzungsvielfalt. Dadurch fahren Sie sowohl in der Stadt als auch auf hügeligen Strecken jederzeit effizient und komfortabel.


Leichter & robuster Aluminiumrahmen

Der stabile Rahmen aus Aluminium 6061 überzeugt durch geringes Gewicht und hohe Belastbarkeit. Verstärkte Rohrverbindungen sorgen zusätzlich für ein sicheres Fahrgefühl und eine langlebige Konstruktion.


Sicher unterwegs bei jedem Wetter

Die hydraulischen Shimano BR-MT200 Scheibenbremsen mit 160 mm Bremsscheiben bieten zuverlässige Bremskraft und optimale Kontrolle – auch bei Regen oder auf längeren Abfahrten.


Schwalbe Road Cruiser Bereifung

Die Schwalbe Road Cruiser Reifen sorgen für angenehmen Fahrkomfort, guten Grip und zuverlässigen Pannenschutz. Dank Reflexstreifen wird zusätzlich die Sichtbarkeit im Straßenverkehr erhöht.


Alltagstaugliche Ausstattung

Die AXA Beleuchtungsanlage mit Shimano Nabendynamo sorgt jederzeit für zuverlässiges Licht ohne Batterien. Farblich abgestimmte SKS Schutzbleche schützen effektiv vor Spritzwasser und Schmutz.


Highlights
  • 28 Zoll Damen Trekkingrad
  • Shimano Alivio 24-Gang Schaltung
  • Shimano RD-M3100 SGS Shadow Schaltwerk
  • Leichter Aluminium 6061 Rahmen
  • Hydraulische Shimano Scheibenbremsen
  • Schwalbe Road Cruiser Reifen
  • AXA Lichtanlage mit Nabendynamo
  • SKS Schutzbleche
  • Ideal für Alltag, Freizeit & Touren

Verfügbare Fahrrad-Rahmengrößen (Rahmenhöhen): M – 48 cm, L – 52 cm.

Mit dem TR.2830L bekommst Du ein modernes Trekkingrad, welches sich mit seiner Ausstattung als einen schnellen und sicheren Allrounder bezeichnen würde.

Dieses Fahrrad wird zu 98 % fertig montiert geliefert. Es müssen lediglich Lenker und Pedale fixiert werden. Die fahrfertige Endmontage ist von einer fachkundigen Person durchzuführen.

 

 

Größenempfehlung

Rahmengröße Empfohlene Körpergröße
48 cm 155–170 cm
52 cm 170–185 cm

GEOMETRIE

 

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D
David
Chelsea, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Massapequa, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Birmingham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Omaha, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Natrona Heights, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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