SKU: 45960598
vintage yellow dress

vintage yellow dress 1950s Pale Yellow Embroidered Patio Dress | Pleated Full Skirt | Pinup

Sale price$20.40 Regular price$22.67
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Size: 4

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Description

vintage yellow dress 1950s Pale Yellow Embroidered Patio Dress | Pleated Full Skirt | PinupAdorable 1950s yellow patio dress with spaghetti straps, a fitted bodice, and micro pleated full skirt and embroidered all over! Label: Aywon Originals New York The dress was photographed with a crinoline underneath, the crinoline is not included with the listing. The dress is lined and zips up the rear with a metal zipper. The lining is stitched down at the bust and full at the skirt to accommodate a crinoline. It also closes at the waist with a hook

Adorable 1950s yellow patio dress with spaghetti straps, a fitted bodice, and micro pleated full skirt and embroidered all over!

Label: Aywon Originals New York

The dress was photographed with a crinoline underneath, the crinoline is not included with the listing.

The dress is lined and zips up the rear with a metal zipper. The lining is stitched down at the bust and full at the skirt to accommodate a crinoline. It also closes at the waist with a hook and thread, the thread loop is missing so the hook does not close.

Condition - See images
*Small spot on bodice - I have not attempted to clean
*Small spot on skirt in front - I have not attempted to clean
*Some loose areas of the embroidery primarily on the rear bodice
*Stitching connecting the two spaghetti straps to each other on one side are coming undone
*The thread loop for the hook at the waist in the rear is missing so the hook does not close

Measurements:
Bust 33" to VERY sung 34"
Waist 26"
Hips Full
Length 39"
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SKU: 45960598

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I have a pen
Dallas, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
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C. Morelock
Draper, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
Louisville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
G
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gd1701
Lexington, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Cuba, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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