SKU: 2034463927
xenon kinderfahrrad

xenon kinderfahrrad Radio Xenon Pro Bike

Sale price$26.14 Regular price$29.05
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Description

xenon kinderfahrrad Radio Xenon Pro BikeBuilding upon their ever increasing successes, the Radio Xenon range is solidifying itself as a trusted mid level complete race bike. The Radio Xenon Pro Bike comes with an array of race winning components, including disc brake ready dropouts. The frame is manufactured from hydro formed 6061 T6 alloy, with forks fully built from chromoly, from the steerer tube, to the fork legs. Sealed bottom bracket and hubs keep maintenance down to a minimum, while

Building upon their ever increasing successes, the Radio Xenon range is solidifying itself as a trusted mid level complete race bike. The Radio Xenon Pro Bike comes with an array of race winning components, including disc brake ready dropouts. The frame is manufactured from hydro-formed 6061-T6 alloy, with forks fully built from chromoly, from the steerer tube, to the fork legs. Sealed bottom bracket and hubs keep maintenance down to a minimum, while quality Radio Raceline and Promax components are fitted across the bike. Giving you the best possible winning combination.

The Pro and Pro XL Xenon bikes are the ideal entry level Pro bikes for the growing racer, with younger racers usually skipping sizes, going from a Expert bike to a Pro, or Expert XL to a Pro XL. The Xenon range provides you with the options to make this choice possible and to ensure your racer ends up on the correct size race rig.

Key Specs:

  • TT Length: 20.75"
  • Wheel: 20"
  • BB Height: 11.6"
  • Crank Length: 175mm
  • Gearing: 43x16
  • Gear Ratio: 51.63"
  • Tyre Size: 20x1.6"

Specifications
Frame - Hydroformed 6061 T6 alloy, forged & disc brake mount ready dropouts, with int. chain tensioners
Fork - Cr-Mo, 1-1/8″ butted steerer tube, Cr-Mo fork legs, 30mm offset
Handlebar - 4130 crmo bar, seamless
Grips - Radio, 'Xenon', diamond knurling, clamp on grip, 139mm length
Stem - Radio, 'Xenon Pro', toploader, ext. 53mm, cold forged/CNC alloy
Headset - Radio, 'Pro', int. headset, sealed, threadless, 1-1/8″ – 1.5″, including fork crown race 1.5″-1 1/8″ converter
Brake lever - Promax 'XL-373' alloy brake rear
Brake - Promax 'TX-131' alloy brake rear
Crank - Radio, 'Xenon Pro', 2pc crank, cold forged/CNC, alloy,175mm length, 24mm spindle
BB - Radio, BSA 24, external bearing cups, CNC machined, sealed
Pedals - Radio, 'Xenon slim', alloy
Chain - KMC, 'Z6', 1/2″ x 3/32″
Sprocket - Radio, 'Xenon Pro', 43T, alloy
Driver - Radio, 16T cog, 1/2″- 3/32″, sealed cassette driver
Front hub - Radio, 'Xenon', alloy CNC, fully sealed, 32T, 3/8″ Cr-Mo axle
Rear hub - Radio, 'Xenon', alloy CNC, fully sealed, 32T, disc brake cassette, 3/8″ Cr-Mo axle
Rims - Radio, 'Argon Pro', 32h, alloy, sleeved joint F & R
Seat - Radio, 'Xenon', pivotal, no padding
Seat post - Radio, 27.2mm, pivotal, alloy seatpost
Seat clamp - Radio, 'Xenon', quick-release, alloy
Tyres - Radio, 'Oxygen', front 20″x1.75″ / rear 20″x1.6″ F & R

Frame geometry
Top tube length - 20.75″
Chain stay length - 14.25″
Head tube angle - 74°
Seat tube angle - 71°
Bottom bracket height - 11.6″

Handlebar geometry
Rise - 7.5″
Width - 28″
Backsweep - 11°
Upsweep - 3.5°

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SKU: 2034463927

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A
Aurian Finney
Lake Worth, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Birmingham, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Battle Creek, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Whiting, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Boise, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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