SKU: 30380893583
nemo dragonfly osmo 3p tent

nemo dragonfly osmo 3p tent NEMO Equipment | Dragonfly OSMO 3P Tent | Ultralight 3P tent

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Description

nemo dragonfly osmo 3p tent NEMO Equipment | Dragonfly OSMO 3P Tent | Ultralight 3P tentLow weight and great liveability for three A roomy yet lightweight three person tent, the Dragonfly Ultralight Backpacking 3P is ideal for weight conscious backpackers prepared to share a tent but not each others personal space. New OSMO fabrics provide weather protection and enhanced performance. As well as being 100% recycled, this fabric is more eco friendly and 20% stronger than the previous version, with 4 x better water repellency and 3 x less

Low weight and great liveability for three

A roomy yet lightweight three-person tent, the Dragonfly Ultralight Backpacking 3P is ideal for weight-conscious backpackers prepared to share a tent but not each other’s personal space. New OSMO fabrics provide weather protection and enhanced performance. As well as being 100% recycled, this fabric is more eco-friendly and 20% stronger than the previous version, with 4 x better water repellency and 3 x less stretch when wet. The design incorporates a generous sleeping area, a central cross-pole for improved head height and twin porches to stash boots and packs. The tent doors can also be fully rolled back and secured for unhindered views – the ideal accompaniment to morning coffee after an epic wild camp in the hills.

    • New version now made with NEMO’s proprietary OSMO fabric for enhanced performance and sustainability. As well as being 100% recycled, it is 20% stronger and PFAS-free, with 4x better water repellency and 3x less stretch when wet
    • Also now comes with NEMO’s Divvy Cube stuff sack that allows you to stow tent and poles separately for more efficient packing or to split weight between you and your trail buddies
    • Freestanding design with large trapezoidal vestibules, designed to fit gear without obstructing entry and have multiple roll-back points to customize visibility and coverage
    • Tapered floor plan saves weight while increasing room at the head of the tent
    • Tent inner features white privacy mesh side panels with black mesh upper section for clear stargazing in warm and dry conditions when you don’t need a flysheet
    • Colour-coded anodised poles and matched webbing loops ensure an intuitive and fast setup
    • Large doors and trapezoidal vestibules with multiple roll-back points
    • Hubbed, pre-bent DAC Featherlite poles with high-arching main pole
    • Color-coded anodized poles and matched webbing
    • White No-See-Um Mesh on side panels
    • Single-seam tub construction and silicone-impregnated fabric
    • Overhead Light Pockets™ use special light-diffusing fabric
    • Gear Pockets™
    • Divvy™ Sack dual-stage stuff sack
    • Protected strut vents at the top of each zipper flap
    • Stakes
    • Guy-out cord
    • Patch kit
    • Pole Splint
    • Divvy Sack
  • Specs 3-Person
    Minimum Weight 1.49 kg
    Packed Weight 1.77 kg
    Packed Size 40 x 17 x 10 cm
    Peak Height 111 cm
    Floor Area 3.8 sq m
    Floor Dimensions 223.5 x 177.8/165.1 cm
    Vestibule Area 0.9 sq m
  • Nemo Dragonfly OSMO tent setup instructions

    • Frame: 1 Hubbed Aluminum DAC Featherlite® NFL 8.7mm pole / 1 Aluminum DAC Featherlite® NFL 8.7mm pole
    • Canopy Fabric: 10D Nylon Ripstop/ No-See-Um Mesh
    • Fly Fabric: 0D OSMO Ripstop (1500 mm)
    • Floor Fabric: 0D OSMO Ripstop (2000 mm)
    • bluesign® approved: fly & floor materials meet strict ecological and chemical requirements and have been produced with a minimum impact on people and the planet
    • Sustainability Through Longevity: Designed to last a lifetime and protected by the NEMO Lifetime Warranty.
    • Eco-Manufacturing: NEMO believes in working side-by-side with other companies who share their supply chain, banding their efforts together at a pre-competitive level to solve challenges and remove harmful chemicals from the supply chain.
  • The idea of NEMO was born one turbulent night on the side of Mount Washington while Cam Brensinger spent a sleepless five hours in a poorly designed bivy. That night he realised how much opportunity there was for thoughtful design as part of the equation of enjoying adventure. And, coming down off the mountain the next day, he resolved to tackle that challenge. Three days after graduation from Rhode Island School of Design, he founded NEMO Equipment.

    From the Journal: NEMO Equipment | The Story

"The Dragonfly has completely blown me away! ... I'm stunned at how easy it is to set up and how sleek and sturdy it is."

-Arrot, Verified Buyer

Shipping Notes
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Exchange/Return Notes
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SKU: 30380893583

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Mike Athey
San Leandro, US
★★★★★ 2
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This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Grantham, US
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Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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